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Tips and tricks

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zaiga
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Joined: 12/31/1969

So, you want to design a game and get it published through a commercial publisher. Here some tips and tricks, some from my own experience and most by reading about other

Chip
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Joined: 12/31/1969
Tips and tricks

Excellent post! I

Anonymous
Tips and tricks

Wow! Excellent post Zaiga.

I think solo playtesting is perhaps more useful than you suggest in evaluating the fun aspect of the game. Sometimes an idea sounds great on paper but is boring as bat guano to play and this is usually obvious even in solo play.

Contrary to chip

zaiga
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Joined: 12/31/1969
Tips and tricks

Quote:
I think solo playtesting is perhaps more useful than you suggest in evaluating the fun aspect of the game. Sometimes an idea sounds great on paper but is boring as bat guano to play and this is usually obvious even in solo play.

Solo playtesting certainly has its value, but it is my experience that some games are not fun to play "against yourself". For example, if a game has a mechanic that uses blind bidding, much of the fun value will come from the psychological outguessing element. This you will miss when you are playing for all the players.

Another example would be a multiplayer abstract thinking game. It is really hard to play for all the players and keep track of their plans and strategies. "Now what was player C trying to do again?".

I only soloplay games to work out any rules-problems and I

Scurra
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Joined: 09/11/2008
Tips and tricks

Quote:
28-04-2003 at 15:23, zaiga wrote:
It can also be a good idea to scour the internet at this stage, looking for games that are similar. If you discover a game that is similar in both theme and mechanics, then you will need to either re-theme your game or come up with new mechanics. It

hpox
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Joined: 12/31/1969
Tips and tricks

I agree, excellent post! Very informative and well written! Wouldn

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