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Looking for playtesters

4 replies [Last post]
Anonymous

I have posted the rules to Dragon's Hoard, a family card game I am designing in my journal. If you are interested in playtesting the game and sending in feedback please contact me at ghabiger@tangent-games.com and I can arrange to send you the word file with the card templates. I have been printing the cards on card stock which works well for playtests. I welcome comments and suggestions.

My current plans are to keep the game at a basic size for now (55 total cards) and at a later date (hopefully after it is successful) offer expansions with more dragons, more cards, etc. But we must walk before we can fly faster than light so please, let me know you comments.

Geoff
Tangent Games
www.tangent-games.com

prophx
Offline
Joined: 08/13/2008
Looking for playtesters

Hi Geoff. Cool sounding game. I tried emailing at that address and it came back as not deliverable. I would be willing to playtest it over the weekend with my 14 year old brother who I'm sure will like this game. Email the Word file to prophx@hotmail.com.

Thanks!

Anonymous
Looking for playtesters

I don't have the ability to playtest this at the moment but I have appended a comment on the rules as I read them to your journal. Just my 2c worth; hope there is something useful in it.

Anonymous
Looking for playtesters

Prophx - Sorry about the e-mail snafu. I had a typo in the text. (D'OH!!) I will foward the word file to you today (11/30). Sorry for the delay. I look forward to any comments you and your son have.

Waywardclam - Thanks for the 2 cents. I posted my own replies to your comments on the journal entry.

jwarrend
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Joined: 08/03/2008
Looking for playtesters

Unfortunately, I'm not able to playtest your game. I agree with the other poster that it sounds neat, and would be a good entry for the Game Design Workshop if you'd like to put it up for consideration there. My knee jerk reaction is that it sounds too power-card driven; that basically, the game will be all about "take that!"-style card play where every card has a different effect. There don't even seem to be any "universal" principles to the cards -- each has its own, special, effect. This will be a nightmare to play-balance, and to write the rulebook for, because you'll likely find a ton of situations where cards can interact in weird ways and you'll have to provide the clarifications to do that.

I'm not saying your game is bad or suggesting you do it differently, just trying to make you aware of what I think you're in for. (And if you submit to the GDW, I will suggest actual changes!)

Good luck with your project!

-Jeff

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