
| Mystery Card Game — Thinking of the suits that will work (1) by questccg |
| Could a double card mechanic work? (3) by questccg | |
| Got an interesting email from an older BGDF member (8) by larienna |
| Monster Keep — Renewed optimism (4) by questccg |
| A Game About Forgetting (21) by Steve |
| The Joy of Letting Someone Finish Their Question (1) by X3M |
| Dual Dice — 110% Funded on Kickstarter! 100% Done / Completed!!! (51) by questccg |
| A reboot of the game nights (wargame, hobby variant) (100) by X3M |
| Quest Adventure Cards — The Reboot: One Version to Master them ALL! (2) by questccg |
| I'm New Around Here (7) by Noah McQ |
| Cover from terrain mechanic (36) by X3M |
| Cast of Characters Challenge - Finalists (0) by The Game Crafter |
| Quest Adventure Cards(tm) — 2nd Edition : What is a "Quest"? (2) by questccg |
| IMPORTANT: Canada Post Is Back On Strike (5) by questccg |
| Father Geek Ad Auction (1) by questccg |
| Cast of Characters Challenge Semi-Finalists (0) by The Game Crafter |
| Board Game Days Tickets - Auctions (0) by The Game Crafter | |
| New Contest - Pool Building Challenge (0) by The Game Crafter |
| Finish Sample Pack at The Game Crafter (2) by The Game Crafter | |
| A virtual tabletop app for making digital protypes and playtesting them online (3) by questccg |
| Young Inventor Challenge 2025 (0) by The Game Crafter |
| Half of a hit point? What now? (4) by X3M |
| All Foil Cards are back in stock at The Game Crafter! (1) by questccg | |
| Game Designers of Santa Cruz - Monthly Playtesting Events (0) by The Game Crafter |
| TGC Laboratory and 100% Custom Prototypes (4) by The Game Crafter |
Well, yesterday was my birthday, and as a gift I got in a game of Terra Prime. A suggestion was made by one of the players which I think will help out my issues with consumption tremendously.
What I've been doing lately is at the beginning of the START player's turn, Earth consumes one of each resource. I've been unhappy with that because the goods get consumed too quickly, and the mechanic doesn't really effect anything the way it should. The suggestion was to only consume one of the goods - which I've thought of before, but I didn't want to get into some algorithm to determine which good to consume. The simple suggestion was to consume whatever was in the most supply.
I like this idea a lot now, and the extension of it is that when there's a tie for most, you choose the good in this order: Blue, Green, Yellow, Red.
So that's going to be the new rule, and I'll see how that goes.
I played a pretty miserable game, personally, I had only colony for the longest time. However it WAS a Yellow colony, and I spent a few turns simply delivering a lot of yellow cubes, building up a bank. I should probably have just kept that up...