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Bar codes for self publishers?????

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Anonymous

Does anyone know how you get the bar codes for your games if self published?

What about liability insurance for boardgames? Does anyone know who is best to use?

Hazard warnings and proper labeling for USA approval??? Is there a specific code which you have to go by for each game design???

Someone please pass the decoder ring

Thanks

Zzzzz
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Bar codes for self publishers?????

For bar codes/upc information visit

http://www.gs1us.org/gs1us.html this is the main group behind UPC, but you may find it a bit costly to go full board on getting UPC Barcodes. There are other places like http://www.buyabarcode.com/barcode%20page%201.html that will allow you to buy one single UPC barcode, but I dont know much about this company so use them at your own risk.

For liability insurance, check out http://www.wachovia.com/small_biz/page/0,,443_577,00.html I have been directed to them by various references, though I have not looked into pricing.

As for hazard warnings, I dont know much about this, but I think putting anything that warns the consumer would help you in the long run. Two useful sites I found that might help you out, http://www.discovergames.com/choking.htm and that one refers to http://www.cpsc.gov/

Hope this helps you decode at least part of the secret info!

--Dave

Anonymous
Bar codes for self publishers?????

Thank you ever so much.

I have noticed you do alot of your own games too. Mind me asking what you found besides word of mouth and conventions which is your best venue that you have had luck with in marketing??

I looked into submitting to a couple companies today for QVC and HSN. They require 20,000 worth of product though at wholesale cost. Also looked at website but I amnot too technical and not sure like the idea of paypal. Also hooked up with sales reps who carry product lines into retail outlets as it is and always looking for new product lines to carry.

Any of your experience would be helpful.

Thanks

Zzzzz
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Bar codes for self publishers?????

leadingedge wrote:
Thank you ever so much.

No problem.... I just happen to be investigating some of these areas for my company. So I had some links handy.

leadingedge wrote:

I have noticed you do alot of your own games too. Mind me asking what you found besides word of mouth and conventions which is your best venue that you have had luck with in marketing??

...

If I understand you right, you would like to know about any information that I might have about marketing?

If so, I am not sure I can answer this yet. Marketing is such a difficult part of overall process. It takes a little bit of everything to market a product. Getting on a shelf in a store if a huge step in marketing your product, think about it, you have a spot on a store shelf that "everyone" can walk by and see. But getting to those shelves is not easy. You mentioned you talked with sales reps, do you have distributor guidelines set up for yourself? If not you might want to look into it, here is a sample guideline, http://contracts.onecle.com/castelle/ams.distrib.2001.04.24.shtml, . Sorry if it is overwhelming, but you need these things to protect yourself.

I honestly have not done much outside of convetions, ads and word of mouth. Ads are very costly for most people, I am amazed at how much magazine people want to charge for advertising... ugh! As for conventions, they add up quickly too! GenCON runs $1000+ for a booth, though many small shops have started sharing to reduce this overhead.

leadingedge wrote:

Any of your experience would be helpful.

Not sure how much experience I have to share, I have done a ton of things, but I am still learning. By no way do I understand the biz yet. But if you have any other questions, let me know and I will do my best to help you out if I can.

Anonymous
Bar codes for self publishers?????

Marketing and advertising is my field so I have no issues with that and using some of my own clients to assist as well as my sales force.

Just curious which you had most luck with is all.

As for the conventions I was hoping to share with someone for the one in Chicago but it turned out no one replied to my post. I was hoping to split on it but since that isnt happening I may go with discovergames or have all the games ready for February and debut them then as I was told to do by a distributor. Just not fond of sitting on a bunch of games for too long in hopes of appearing better with 4 or 5 debutting at once.

Have you just specialized in one style or age bracket for your games or are you like me where I have games for all ages I am working on????

At the moment I have 1 comlete and at printers. Four more almost ready to go which are similiar to the first thats why so fast with them. Another game which I am doing for a client which is half done except the funky artwork and my RPG game which is a nightmare.

I chose to work 40 hours a week on this and let managers take over my other business as this is more fun and challenging. Hoping to make it fulltime and the only way to find out is try.

HRPuffenstuf
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Joined: 12/31/1969
sounds very similar

Leading Edge,

It sounds like we have alot in common. I have been working on a childrens game for over a year. It starts production in about two weeks and I'll have my 5000 copies around Oct. 1st. I have planned to submit my ideas to QVC and HSN as well and have a host of other ideas (this months issue of entrepreneur had a good article about a woman starting on QVC). I got a UPC symbol and it cost $750. I truly think I've covered all of my bases in preparation with the exception of product liability insurance and a functional web site. I have the domain names reserved and will have my project manager start on the web site design in a week or so. I incorporated a company so that I could protect my personal assets. I hope to find out more about product liabaility when I have the chance. I hope to be able to capitalize on some of Christmas, but understand that some buyers have already made their selections by the time I have a game. Good luck.

HR Puff

Anonymous
Bar codes for self publishers?????

I have yet to incorporate the games into a seperate entity. I will be once one hits the shelves. I have them bought and made for now under my "S" corporation which is my advertising company. I am planning on making both into seperate entities and do a reverse merger with a public shell then just keep the game company. Merge the game company inot the public shell buy the shell buying it.

We are aiming to have enough games to take a booth at a convention for February and in the stores or on the TV before Christmas to hopefully get some of the pie no matter how small.

braincog
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Joined: 12/31/1969
Bar codes for self publishers?????

I am now in the process of manufacturing about 6000 copies of a game. When I was looking into UPC registration, I found this information pretty helpful:

http://bellsouthpwp.net/l/a/laurergj/UPC/Needcode.html

It has some information about a couple different options, if you don't want to shell out several hundred dollars right away.

Cheers,
Bill

phpbbadmin
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Joined: 04/23/2013
Bar codes for self publishers?????

braincog wrote:
I am now in the process of manufacturing about 6000 copies of a game. When I was looking into UPC registration, I found this information pretty helpful:

http://bellsouthpwp.net/l/a/laurergj/UPC/Needcode.html

It has some information about a couple different options, if you don't want to shell out several hundred dollars right away.

Cheers,
Bill

Ahhh good info Bill. Excellent Wiki fodder.
Barcodes for as little as $89 each.
-Darke

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