Hey folks, I am by no means an experienced game designer, but I am experimenting with something that I think other people might find helpful for creating cards for prototyping.
There is a fairly current thread on these boards about using image databases to automatically populate cards with images -- kinda like an image mail merge. Here's an alternative I haven't seen posted yet: using the images available in creative True Type fonts.
There are a TON of free fonts out there that are image-based--that is, specialized dingbats and web dings. My game has a decidedly medieval feel to it, and so I was able to find a font of illustrated medieval "inhabited letters" (basically letters with allegorical characters playing all over them) that fit my game very well and was available for free.
Benefits of using True Type images:
* Exceedingly easy to place, move and resize
* Very easy to change colors
* Some pretty great quality out there, especially if line drawing or symbols are sufficient for your purposes
* I think (haven't had time to test yet, but am pretty sure) will prove very easy to mail merge, thereby exponentially speeding up card creation process.
The only drawback I can think of is that, if you're going the mail-merge route, then I think you're stuck using a word processor for making cards. For playtesting, though, that should be fine.
So I hope this maybe gives you one more alternative to try out in your prototyping. Happy gaming!
As usual, Lee, you make great points. Two things, though:
I suggest people check out my brief warnings and links in my article at:
http://www.veritasgames.net/cgi-bin/load_page.cgi?content_page=cgi-bin/a...
DEFINITELY get the ORIGINAL (and not copies) of supposedly free fonts to check out their licenses and/or read me documents. Almost all require you to seek special permission and/or pay licensing fees for any kind of "for profit" project that uses the font.
Just to be clear here: if you were producing/publishing your own game for profit, then of course you would need to contact the creator of the font and get/buy permission. But for either playtesting or submitting a prototype to a company, you most likely wouldn't, unless in the 2nd case the game company was so completely smitten by the font that they decided to use it in the actual game they produced (chance of that happening: .00000017%). Right?
Also:
I forgot to mention one other possible benefit of using TTFs: you probably won't have to buy a new, snazzy software package to use them. :) Though based on the previous thread on this discussion, Serif Page Plus may prove to be a worthwhile investment for some people.