Skip to Content

A note on practicality...

14 replies [Last post]
Anonymous

For those interested, I

Krakit
Offline
Joined: 11/26/2011
A note on practicality...

I

Scurra
Scurra's picture
Offline
Joined: 09/11/2008
A note on practicality...

I think that

Anonymous
A note on practicality...

I want to make games because I love to play them, and I figure if I spend so much time playing, it better be games that are worthwhile. I want to bring back the Golden Age of gaming, shatter the perception in America that boardgames equal Monopoly or Clue. I want to prove that innovation doesn

FastLearner
Offline
Joined: 12/31/1969
A note on practicality...

I

Anonymous
A note on practicality...

Manifestation.

For me, this is what creativity (regardless of it

Brykovian
Brykovian's picture
Offline
Joined: 07/21/2008
A note on practicality...

It

Cyberchrist
Offline
Joined: 12/31/1969
A note on practicality...

Wow!
I almoust couldnt believe what i was reading when i read Brykovians post.
We are so alike in many ways, that it scares me.

I write songs in a band, i program games, i have tried writing books and writing for TV and film, i even sketched on some comic book episodes.
The thing about me is that i constantly have zillions of ideas and loose ends everywhere, very frustrating to never get to feel that a project is completed.

I got about a dozen of boardgames and computergames completed.
About 30 songs, but thats about it.
Sometimes it seems like i need a partner that is a little more down to earth than me, that can whip me and chain me with my project to make sure that its completed.
This often happens in a band situation when people around you are depending on you, i wish i could find a way to get the same feel in a boardgame situation.
Maybe i should start to coop design just to feel the heat and not being able to leap to the next project as soon i get a new idea for a theme or mechanism.

Im definately not designing for getting rich on it, i know i have talent, and i have seen truckloads of talent on this forum.
I distribute my games and music and everything i create freely among friends, and a couple of times a year i visit gaming conventions with my creations to spread the disease, i will start to massproduce my games whenever i feel that i truly have struck gold.

Enough about me.

Krakit
Offline
Joined: 11/26/2011
A note on practicality...

Is there anyone here that isn

Brykovian
Brykovian's picture
Offline
Joined: 07/21/2008
A note on practicality...

Quote:
24-04-2003 at 17:49, Krakit wrote:
Is there anyone here that isn

Ken
Offline
Joined: 12/31/1969
A note on practicality...

I have to chime in on the "isn

FastLearner
Offline
Joined: 12/31/1969
A note on practicality...

I

zaiga
Offline
Joined: 12/31/1969
A note on practicality...

It

jwarrend
Offline
Joined: 08/03/2008
A note on practicality...

This is an interesting discussion, particularly in the sense that the responses received don

Anonymous
A note on practicality...

When Krakit said it so well, why should I bother with a long itemized post?

Why I want to design games?

What Krakit said: ditto.

Syndicate content


forum | by Dr. Radut