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Non-traditional publishing ideas

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KCAJ
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Joined: 12/31/1969

Hello
I was wondering if anyone had any experiencies in contacting non-game publishers about the possibility of publishing a game idea. I was thinking of contacting the automobile club publishing dept about a game I have developed. I am aware that with traditional game publishers, I need not be too concerned with the company 'stealing' my idea - and that I am generally safe when simply sending a concept of a prototype and that copywriting can come later. But what about non-traditional companies? If I send them a spec sheet or a prototype for a game, should I do something to protect myself first?

Anything else I should know about going down non-traditional avenues?

Thanks

OutsideLime
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Joined: 12/31/1969
Non-traditional publishing ideas

Based on recent posts, I would say that BGDF member leadingedge would have some good advice for you on that tack. I know that he recently designed a bass-fishing game as a tie-in for a fishing video that was to be released along with the video by its distributor. Similar such product/game binding could be successful if the product and the game are a good match for each other....

I would send some antennae out to the companies you're interested in approaching and see if they can direct you towards their Marketing Director, if they have one, or the owner of the company for most small businesses. Usually by asking for "the person in charge of marketing" you can get to the appropriate person.

I'm not sure about the profit potential of such a move though. If your game is to be bundled with an existing product it will probably be a freebie incentive for the purchaser, which means your deal might have to come up-front with the producer and be low (or nonexistent) on the royalties scale. All investigatable issues.

~Josh

Lor
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Non-traditional publishing ideas

KCAJ-

Before you send it out to anyone, place this notice on the board and box.

© (circle C) followed by the year of publication (or year of authorship if not published) followed by your name. This indicates the statutory copyright, that this embodiment is your work, not to be duplicated without express permission. Adding "All rights reserved" means you own every right to the game and can license the right to publish to anyone.

Then download a copyright form at the Library of Congress website. One of them will be right for regisatering your game. (I forget which-- I registered mine 20 years ago!) Today the cost is aorund US$20.00.

This becomes a REGISTERED copyright. If allowed (they usually are for works of art, which most games fall under) the embodiment-- not the IDEA-- is yours for your lifetime plus 50 years.

This is pretty effective protection form pilferage, because most game embodiments (consisting of board design, pieces, and rules for play taken as a distinct whole) have a great deal of original authorship in the features and art as part of game play.

In fact, some games (fewer and fewer these days) can be patented, for a special design, method or apparatus involved in game play. To get a patent will take many months and often years, involves at least a thousand dollars for the first filing, specially drafted drawings, and often many more $$ for appeals and the like as the patent examiner and your lawyer argue over the claims.

You get better bang for the buck by simply copyrighting your work. Talk to an Intellectual Property (IP) lawyer in your area-- they usually charge nothing for an assessment.

I emphasized the word IDEA because if your idea cna be separated form your design and used in a radically different design, you have no claim over it. Copyright protects physical embodiments of authorship, like recordings, sheet music, game rulebooks, and even assembled games as a whole. For complete accuracy, talk to a lawyer, I am not one.

As for market, Josh brings up a good one:

Quote:
If your game is to be bundled with an existing product it will probably be a freebie incentive for the purchaser

It's called the Premiums market, and inventors of all kinds thrive in it. Giveaway games, whistles, flashlights, key fobs-- interesting letter openers-- all Premiums, used as sales incentives and advertising devices. No readon why a small game can't become a great Premium.

A larger product becomes a Tie-in, with similar promotional value.

FastLearner
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Joined: 12/31/1969
Non-traditional publishing ideas

That's a great question, KCAJ, as companies outside the industry who will likely never publish another game aren't necessarily in the same situation as game publishers.

What you're looking for, probably, is a Non-Disclosure Agreements, an NDA. This document, signed in advance of the company seeing the product, basically protects you from them doing anything with it or telling anyone else about it.

Some companies are very skittish about signing NDAs, while others have no problem with it.

You can likely find the text of a decent and applicable NDA online, though obviously you're going to be guessing at how well it protects you. A lawyer might draw one up for you for $200 or so, since he'll be using 99% boilerplate text.

(PS: it's probably better to use the format "Copyright 2005 by KCAJ" rather than the C in a circle, as some recent research reading I've done indicates that the C in a ciircle isn't specifically covered by the law, while the word "copyright" is. Also, current copyright registration costs $30, and is a bargain at that price.)

Lor
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Non-traditional publishing ideas

Wow, it's gone up again, has it? :-(

Quote:
Some companies are very skittish about signing NDAs, while others have no problem with it.

That's why we copyright our work. Fast, i think you're right-- the Circle C is used when you have registered. Doublecheck with an IP lawyer. Spell it out if unregistered. It has all the weight of registered protection except... it's not registered! One benefit of registration is... a record of registration claiming authorship.

FastLearner
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Non-traditional publishing ideas

The page 10 Big Myths about copyright explained has some good information, and discusses both the C in a cirlce and "all rights reserved."

Lor
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Non-traditional publishing ideas

Circle C is "fully covered by law," Fast. It is one of THREE correct forms. Use it often. There is some truth at the Myths page, but Brad Templeton isn't any more an IP lawyer than I am, he should know better. I say don't screw around with your hard-earned assets.

At one time(before 1989) Copyright registration notice (both styles are correct) WAS required on all copies of the embodied work. Today it is not. However, adding the notice is a NOBRAINER to designers. It adds the force of law by establishing public record of authorship. You can sue infinitely more easily if your art is infringed. You can prevent foreign importation of your copied work. No serious game publisher will accept your game for submission without a secured registration.

This is serious business! Ask Columbia Pictures/Sony about the devastating loss of Frank Capra's IT'S A WONDERFUL LIFE, which copyright lapsed accidentally. Anybody can package the original (NOT the colorized Turner version, which was negotiated) as a public domain work, although I think certain rights still carry due to performers heirs.

Let's get it from the horse's mouth, the Library of Congress, because all game designers are both authors and potential publishers:

Form of Notice for Visually Perceptible Copies
----------------------------------------------------

The notice for visually perceptible copies should contain all the following three elements:

1. The symbol © (the letter C in a circle), or the word "Copyright," or the abbreviation "Copr."; and

2. The year of first publication of the work. In the case of compilations or derivative works incorporating previously published material, the year date of first publication of the compilation or derivative work is sufficient. The year date may be omitted where a pictorial, graphic, or sculptural work, with accompanying textual matter, if any, is reproduced in or on greeting cards, postcards, stationery, jewelry, dolls, toys, or any useful article; and

3. The name of the owner of copyright in the work, or an abbreviation by which the name can be recognized, or a generally known alternative designation of the owner.

Example: © 2002 John Doe

The "C in a circle" notice is used only on "visually perceptible copies." Certain kinds of works--for example, musical, dramatic, and literary works--may be fixed not in "copies" but by means of sound in an audio recording. Since audio recordings such as audio tapes and phonograph disks are "phonorecords" and not "copies," the "C in a circle" notice is not used to indicate protection of the underlying musical, dramatic, or literary work that is recorded.

===

I guess board games fall under "visually perceived copies."

FastLearner
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Non-traditional publishing ideas

Thansk for the research.

KCAJ
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Non-traditional publishing ideas

Thanks for all the helpful information about copyright information. I think I will send an idea via a spec sheet with the copyright symbol to the company, but not worry about sending it to the library of congress unless they ask to see the prototype. In the meantime, I've mailed a copy to myself. Don't know how much protection that will give me, but couldn't hurt. By the way and just another perspective - I took a game design class last January from a very experienced game inventor who has several games and he says he does't send his game to the Library of Congress until the first one is published and sent to him. That's why, with game publishers, I'm not too concerned (although....I'm talking about 'non-game publishers' here.

As far as is it worth it monetarily...? I'm sure I probably won't make as much with a non-game publisher....... but I'm new and at this point am more interested in getting the first game published than making a lot of bucks....... I'll let you all know if I have any luck.

Thanks again for all the help.

FastLearner
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Non-traditional publishing ideas

In the US, mailing a copy to yourself proes nothing. The copyright office even says so... see their quote near the bottom of this article:

http://www.snopes.com/legal/postmark.asp

In the UK it may have some effect.

When you do file your copyright, it's not with the Library of Congress, it's with the US Copyright office, which can be found at http://www.copyright.gov

Good luck!

Lor
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Non-traditional publishing ideas

Quote:
In the US, mailing a copy to yourself proes nothing.

That's right-- was that one of Templeton's 10 myths? Should have been. ;-)

Quote:
When you do file your copyright, it's not with the Library of Congress, it's with the US Copyright office, which can be found at http://www.copyright.gov

Technically correct-- but it is a branch of the Library of Congress and accessible from the LOC page. Further, copies of your game will be available for inspection by qualified researchers visiting the Library, because they are stored there.

Rememeber the last shot of RAIDERS? I think it looks something like that. HUGE.

FastLearner
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Non-traditional publishing ideas

Lor wrote:
Quote:
When you do file your copyright, it's not with the Library of Congress, it's with the US Copyright office, which can be found at http://www.copyright.gov

Technically correct-- but it is a branch of the Library of Congress and accessible from the LOC page. Further, copies of your game will be available for inspection by qualified researchers visiting the Library, because they are stored there.

Rememeber the last shot of RAIDERS? I think it looks something like that. HUGE.
Yes, but I would argue that you're technically correct, while I'm actually correct. :)

The mission of the Library of Congress: "The Library's mission is to make its resources available and useful to the Congress and the American people and to sustain and preserve a universal collection of knowledge and creativity for future generations." Copyright does not fulfill tht mission... it just works out as a good adjunct, a mutually-beneficial system.

But it 's neither here nor there, doesn't matter, really. The important thing is that you are automaticatlly protected by copyright, but that to receive damages and court costs, you must have registered.

Such a steal at $30.

-- Matthew

Lor
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Non-traditional publishing ideas

I certainly agree with that.

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