Hi! I've got two games: Dicey Digits (which is basically a bunch of dice and some rules) and Junkyard Wars (in prototype form). Dicey Digits has gotten to the point where a store nearby (the store where I invented it when I was fiddling around with a bunch of polyhedral dice they had out) is selling the rules.
Here's the question. What exactly should I be expecting the store to do? Right now, they're selling the rules for $5 and I get half the profit. The store supplies the dice. At this point, I've gotten 3 buyers. Ironically, I had originally intended the game as a competitive, multiplayer geek game, but the one version of the game which has sold is an extremely basic version with 7 dice to be played solitaire by children in order to teach them math -- a completely unexpected use model!
The game store owner thinks that my game has a better chance of taking off than two other dice games he's selling. He's been a great help, offering suggestions and so forth (he even testplayed the original geek version of Dicey Digits, and he's excited about the Junkyard Wars rules).
I'm kind of nervous about him selling rules without the dice. There are no contracts at all (though the rules say "all intellectual property rights reserved by me blah blah"), it's just very informal. I occasionally stop by and rummage through his dice to find sets of 7 dice (in the same color) for the basic version and put them in some velvet dice bags for him :).
Is a 50% split on the rules enough? Or should I be asking for more of the profits on the dice themselves (which I obviously didn't buy). There have even been cases where they sell rules but no dice, dice but no rules, etc.
Finally, I wonder whether I should buy bunches of dice and start selling the game in a second store down the street (a Barnes and Noble -- designed specifically so I don't compete with the first store).
Does this make sense?
Thanks in advance,
ACG
P.S. If Junkyard Wars takes off, I'm probably going to buy a bunch of d30's from Koplow -- a d30 would serve as a very useful work action counter because many of the operations take 24 (or 30) man-actions and we need something to keep track of them...who ever thought I'd be using d30's in a game?
It's not all standardized components. Although most of the dice are polyhedral D&D dice, there is what I call a hypercube (a d6 inside a d6) and a bunch of dice with mathematical operands on them. I haven't seen them anywhere other than this store.
ACG