Oh, ok, that's fine; the fault is clearly my own for not having read the previous post! However, the general principle stands, for all of us -- let's provide links for the games we cite. And I guess the lesson I've taught us is that we can't assume that everyone will read every post; had I just done that, there would have been no ambiguity. Sorry!
-J
Again, just to be "annoying overbearing moderator guy" for a second, please, when possible, try to choose examples from well-known games, and when it's not possible, please provide a link to the game -- the new "BoardGameGeek search" feature under the system menu should make obtaining a URL for a game's entry very easy (and it even opens up a new window so you don't lose your text). Also, please try to give a little text explaining how exactly such-and-such mechanic works in such-and-such a game; if it's a good enough example to mention, it's worth explaining to the folks unfamiliar with the game how the mechanic works so they can understand why it's a good example.
Again, sorry to annoyingly carp on this and other issues; just using our early discussions to try to set up patterns for the future discussions. Obviously, any of these "protocols" is subject to revision and input!
-Jeff
Yep- you're quite right, and I'm sorry if I didn't give enough detail in that particular post. But I did try to give the necessary background in the post above, when I explained it was the Indian game from which Snakes/Chutes and Ladders is derived:
The ladders, according to Love's book, were used in the Hindu original to represent advancement towards Nirvana, while snakes represented reincarnation in a lower animal form.
I guess I should have quoted that section in case people hadn't read the whole thread- apologies!
Richard.