Sorry for the late post, a kid has to go to school ya' know. Anyways, I have what I think is a good design in the works. The game may sound a bit noticable because I have posted before about it.
Here is the link to the rules:
http://www.bgdf.com/files/My_Uploads/DSfan/Tempest.pdf
Some tile pictures:
http://www.bgdf.com/files/My_Uploads/DSfan/Storm%20Front%20Tiles.jpg
And finally the prototype units:
http://www.bgdf.com/files/My_Uploads/DSfan/Storm%20Front%20Units.jpg
(Small square = Cyborg, Polygon = Goliath MK II (Mech), Triangle is the Transport and the rectangle is the harvester)
Please note the comments I made on the last part. There is a post on the board about the currency mechanic I am currently looking into.
Fire away! :)
-Justin
A little more info:
The game is intended to be a lite strategic warfare game that is easy enough for kids but challenging enough for adults. I want it to be a game where you can't just go right into war, you should have to make some decisons first.
One thing I am also thinking about is some kind of A.I "player". Maybe Aliens are also fighting for Earth. It would bring a competive/co-op aspect to the game, where you can't just go for the other player, you also have to think about your self.
Ideas/Comments/Suggestions?
-Justin
P.S. Hopefully this experience will be great for me as it has been for all of you.