Hi All,
Jeff has given me the go-ahead to post about my first game The Queens Shepherd. Rules: http://www.ookytentacles.com/Queens_Shepherd.pdf
In it players are shepherds competing to breed the greatest flock of sheep, the first one to breed 12 sheep wins. It has tile-laying, card management and resource/economic aspects.
The Queen’s overseer travels around the board scoring players for wool, paying them coins which they need to breed more sheep. Space is limited, so players must manoeuvre their own sheep, and the inevitable black sheep that result from some bleedings (but score nothing) to try and hinder other players from scoring, whilst maximising their own profits.
Recently added, has been role selection in the form of special Items; Key, Purse, Bucket and Shepherds staff which give players a special advantage. This addition is busy being tested but looks pretty promising. I have included 2 possible selection options in the rules set - I would love to know which you prefer. I also have a 5th Special Item called The Quill, which I have not added, as it seems problematic and needs to be polished. Perhaps in this thread I can put forward my ideas for it and the problems it poses - any thoughts or suggestions would be very welcome.
The rules PDF also includes the game art. I am a designer/illustrator by trade and probably will more thoroughly work on all the art when/if it goes into production - put its fun and pretty serviceable right now I think.
Looking forward to your feedback,
Chad
Thanks Josh! :) Have you checked out the new Special Item cards? Im not sure if they were in there when I posted the other night.
Hi Epigone,
Thanks for having a read through, and the questions!
If I have 2 sheep and my opponent has 2 sheep on a pond, can I spend 1 AP, 1 Hay, and 2 coins to breed twice?
No, in order to breed you spend 1AP, 1 Hay, 1 coin per breeding. So if you spend 2AP,2Hay,2coins you can indeed breed twice because a pond takes up to 7 sheep.
No, same as before. I am curious if your question is about the breeding cost, or about which sheep you are allowed to breed? You may always breed as long as one of the sheep is yours - the cost always 1ap,1hay,1coin per breeding.
LOL, no it is bumped to an adjacent pasture. I must mention that the twin cards are pretty rare.
Definitely, however at the end of the season - everyone checks their hand limit (number of pastures owned) and discards what they dont want.
They are relocated to any adjacent pasture with space of his choice.
Only a shepherd may perform a bump.
No, not really - you can however put you sheep in a foolish place, causing yourself to spend more AP than is optimal in the following season.
You do? I do rather like it myself as well, I must admit. Although I am starting to think that the reverse scoring mechanism is more balanced. It will also cut out down time during the action phase - people freeze up trying to think if they should swop items with someone. And during the action phase everyone is so focussed on the game it can become a pain.
Well, I think once your opponent starts making money off his gates and saving AP with the sheepdog, you might change your mind...
One of my game group hated the idea of gates when I introduced it, and then quickly went on to gating everywhere he could. Not only was he making money off them, everyone was spending an extra AP every turn to try and get round them!
Where did you get that number? There are 4 dip cards and 2 Mange. And let me tell you Mange is rather tense, when it hits as it threatens everyone. Also when it does hit, and a player who is infected, or doesnt have an adjacent pasture to the infected pasture, is the only one whit a dip card - it become very, very valuable.
Thanks!
Twins are pretty rare, black twins even rarer. So if it hits you at the critical moment you have pretty bad luck. Also, although black sheep dont have scoring value they are pretty useful.
Sheepdog is the only protection from wolves. And remember you get to choose the sheep which get eaten by the wolf. Any sheep, including black or another players. Same with mange you may choose the hex, as long as you have a sheep there - so these cards have an (albeit risky) strategic function.
Thanks for these questions - very helpful. I can see from your questions where I need to be more specific or elaborate on a mechanic.
Best,
Chad