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Are card-spaces clutterring a game board?

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domd
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Joined: 12/15/2008

Over 2 years, my brothers and I have developed a game with full rules, have playtested and gone back and tore the whole thing apart, and repeated the cycle perhaps 30 times. Although there is more playtesting to be had, we're at a point where the look and feel of the game will become critical as we expand playtesting outside of our own small dev team. I'm looking for some tips from the forum that could help with the redesign of the board.

The original play board was not very graphic but was highly functional. There are several very simple grids and squares that are more or less jammed onto a standard size board for a euro game. I'm looking to jazz it up, perhaps with some separation of key mechanics across graphic elements that fit the overall theme of the game. What I am running into, however, is a decision of whether to use valuable board space to hold game cards. In some games this is overused, while others it is completely absent.

Two questions for the forum:
(1) Why would YOU recommend using board space to hold cards? and,
(2) What published games using cards and boards in play would you say have the best use of board space?

Thanks!

scifiantihero
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Joined: 07/08/2009
I think . . .

it probably depends on what the cards are trying to represent.

Endeavor is one of my favorite games. In that, the cards represent the spoils and riches available after investing in shipping to far parts of the world. So, the board is a map with shipping tracks that have card decks at the end of them. This makes huge thematic sense. The cards are then stored on player boards that keep track fo and manage all an empire's resources at once. This keeps everything tied together as well.

Twilight Imperium is another of my favorite games. Cards represent several different things in that game: Planetary resources, political agendas and potential actions. In that game, though, the emphasis is on having a beautiful galaxy covered in awesome little plastic spaceships. The cards, while essential, are kind of secondary, and don't warrant any space on a board, they just get set wherever they fit. Then, once players have some to use--planets for resources, for example-- they're going to have to fiddle with them a bit, and it's never known exactly how many they'll have, so making room for them on the individual player boards doesn't make as much sense either.

So to answer the first question, I would want the cards on the board of a game where it felt like they needed to be, based on what the board and cards were supposed to represent. If they didn't need to take up space there (and especially if it makes the board look worse) then I have no problem with just having them off to the side somewhere. I imagine most gamers are used to games where that is the case as well.

:)

Nix_
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Joined: 09/23/2009
I don't think it matters much

I don't think it matters much wether the cards have a place on the board. Putting the cards on the board might them more accesable for all players to reach, which is a good thing, but personally I prefer games that show an example of prefered set up, but allow to place the cards wherever you choose around the board. Sometimes when I'm playing a game, like Risk, I'll place the stack of cards on some empty spot on the board, even though its not the designated spot for the cards. Just some thoughts.

domd
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Joined: 12/15/2008
good to hear this

Thanks for the feedback! I'm glad that it's not seen as a vital component to the design of the board. I do think it is important for a game to have some visual cues to guide players through what they are supposed to do. Rather than having complete spaces for stacks of game components, we may provide some basic guidelines along the edges where a stack or two of components could be kept, which would take up much less board space while still providing visual cues as to how to use the available game pieces.

larienna
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Joined: 07/28/2008
In short, cards should be

In short, cards should be used to contain information that moves a lot or change status a lot of time (ex tapping). Or it should be used to contain information hidden to other players.

Jordy
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Joined: 12/23/2009
Very intresting topic, my

Very intresting topic, my view on this is that any loose cards whether on the board or outide it clutters the game.
For the simple reason that they will move easily and arch.
For example the Settler of Catan board was easily "destroyed" when you touched it too hard. In the expansion Cities and Knights they added an additional layer to surround the board and to hold it at it's place.
I think this helped the gameplay at no cost, i.e. no extra rules.

However I can see this is a very personal thing and possibly alot of people don't mind, but for me I like it when a board is solid it helps me focus better on the gameplay. So for loose cards I would suggest you make them out of carton and make "holders" for them in the board,
ofcourse carton cards don't shuffle to well, especially if many, and it all comes at a high cost for a minor issue.

But in general I would say, at first look, if I can comprehend the board and it's pieces I am able to quicker learn the rules and dive into the gameplay.

Just my 2 cents.

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