Hey guys,
So I have been having trouble designing a board for my game, essentially how the player moves around in order to complete their task. Ill start by stating what the game is and the goal.
The game is called Antics, players must complete 'antics' by collecting a resource (various types of the same resource) and then once completed gets added to their 'story' in front of the player. The antics cards are statements or actions outrageous, weird or crude in nature i.e "Got into an imaginary tug-o-war with a mime" or "Went trolley jousting in the car park". Once completed the player will score points from this card and the person at the end of the game with the most points wins. There exists other cards to aid in ones journey such as friends (still working out their purpose), beer cards for bonus points and action cards that allow players to interact with the board and other players.
I have gone through several different types of boards such as having fixed areas on the board and people can go to any area as long as they have enough action points and fixed path boards where players must move along a fixed path (or multiple paths leading to the same point). Unfortunately nothing i try feels right, either im missing something or maybe i am over thinking it.
My questions are, what was your process to designing a board for your game, or how did you come to your final design? and do you have any suggestions i could use in relation to my dilemma?
If you need any more information on my game to make any suggestions happy to supply :)
It did cross my mind about scrapping the board and having players play cards from their hand and drawing cards, i think i got myself a bit lost on what actions would be best for this type of game though, as well as cards. Ill give you guys some more examples of the different types of cards (based on my current board idea)
Note: blocks must be collected to complete the antics (green, yellow or black for instance)
Antic card - Got into an imaginary tug-o-war with a mime, point value +3, requires 2 green blocks and 1 yellow block.
Friend - Larry the larrikin, When you complete an antic card, immediately draw another. If you meet the requirements complete it immediately.
Beers - Have a picture of a beer on them and can be either +1, +2 or +3 points, played when completing antics for extra points
Action Card (gathered from the ATM) - If you visit the bus stop this turn, look at the top 2 friends and pick one to keep, place the other at the bottom of the deck.
At the start of a persons turn they would draw a movement card from their own movement deck, this would state how many moves or actions they could perform in this turn. I guess a lot of the cards i have could be used without a deck but i think the biggest issue would be deciding what actions one could have as well as how many decks to split the cards up to. I also don't want the game to feel too one dimensional and monotonous.
If you guys could give me suggestions of similar games or games that use drawing cards without a board really well that would be great.