I'm working on a concept for Quick War Combat 9 card game. Player will control a squad of soliders. That squad has a decreasing Attack value based on surviving soliders. ex: 3 soliders 12 -> 10 -> 8. 12 is their attack value if all are alive, 10 if two and 8 if one.
to resolve combat with an encounter, you roll 2d6, add attack value, compare to the Encounter value, >= is hit on encounter.
The challenge I have is how do you balance the attack values so the player wont ever be in a situation where they cant roll to hit? ex: encounter is 21, so 2d6+8 assuming roll of 12 the total would be 20. a 20 CANT hit the 21 encounter
with dice odds a 12 is rare, but really applies to other results as well. How do you ensure your players are not stuck? What kind of outs can you add to the game?
I have a good game concept (I think) but the number/dice odds are killing me :)
thanks
X3M, thank you, let me give more background. The 21 comes from an "encounter" think solo game, you flip a card, its a tank with a 21. You have to beat it (21) to progress.
I like you add dice for benefit, but have a negative as well....