I've recently been running my cooperative 'survival horror' style game though some play testing. The players are playing against the board and I do not expect them to win every time.
Now, the comment I get every session is, "There's nothing to do when my character dies." I, of course, take their note gladly but have been ignoring it as I continue to refine the game. I believe it is fully within the theme of the game.
The game is relatively short running 45min-1hr in length. Player characters tend to start dying half way through the game. When they win, the majority of the players will get to the end. (or they all die if the cooperation is lacking)
There is a very small chance that a dead character will return to the game given a lucky random card draw. When it does happen, the players get really excited and love how it fits the theme and story.
Games like Risk, Lord of the Rings, Game of Thrones, most multi-player war games, etc. have a history of dropping players as the game progresses (sometimes hours before the game concludes!).
So, how important is it to keep all players active in the game through to the end in a cooperative game? If the game is short enough should I even worry about the note?
Thanks in advance for your input!
Thanks for your comments.
It did feel like I was doing a disservice to the testers by ignoring the 'death' issue.
Sounds like I'll be looking into the following options:
1) Dead Characters work against the group (possibly ending the game sooner).
2) Players start a new character when one dies. Possibly tweak the game to be "semi-cooperative" and allow characters to be "Left behind" in the endgame.
3) Make it easier for players to help each other. (currently they need to be in the same location to use health kits, transfer weapons, etc.)
4) Make the game a little less lethal to the characters. (reduce damage received, make health kits more powerful, add more good stuff)
5) Incap instead of killing characters.
Thanks again!