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Do you like co-operative mythology theme board game?

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zhanwcd
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Joined: 03/17/2016

I designed a co-operative mythology theme board game. If you are interested, please take a look, your comments are greatly appreciated.

https://www.thegamecrafter.com/games/crossworld:-oh-my-gods

Here is a brief intro

This world is a crossworld.
This is a proving ground created by gods.
There are gods from different realms.
Greek gods, Norse gods, Roman gods, Chinese gods......
They are watching humans from above.
"Humans love war."
"Interesting"
"Let's play a game with them."

Crossworld: Oh My Gods is designed to be played by 6 players. It is a 3 vs. 3 battle. Players need to cooperate with their teammates and play against other players. Each player plays as a hero in one team. There are 30 unique heroes which players can play as. The game is played by turns. In each turn, players draw cards from the public deck which is shared by everyone, and then play cards from their hands.

The heroes are gods from mythologies of different cultures. Heroes have their own unique abilities.

Each team owns 2 towers and 1 castle. The objective of the game is to destroy the castle of the opposite team.

The rules of COMG are very straight forward and well organized. By reading through the instruction document, you will be able to learn this game within 10 minutes. Unlike other board games, this game does not consist of any fancy components. All you need are the cards and a dice. The setup is very easy. You can bring the game with you anywhere.

This game is designed for 6 players, however, it can also be played by 2 players using adjusted rule.

Zag24
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Joined: 03/02/2014
Team vs. co-op

I'd have to try it, but it looks like it might be ok. My concern is that it is only tactics and little strategy, which means it wouldn't be something I'd be interested in, but I really can't tell from just the two videos.

One important point: This is not a co-op game, it's a team game. In a co-operative game, all the players are working together on the same team, trying to beat some non-player concept represented by the game mechanics. There's nothing wrong with the game, you're just using the wrong word to describe it.

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