Hi all... good to post here again after along time.
guess I'll be seen some new nicks after such a long time.
this time I would like to share with you a problem I have... (as most, if not all of us) I'm working on a game but I fear the theme is not 100% suitable, here is my prolem:
the current theme is about the players collecting artifacts from a pyramid rooms. as the game goes rooms will start getting empty so when a player wishes he may play a card that re-fill the rooms with artifacts...
my problem is with the re-fill of the artifacts, what do you think of that??
do you find this problematic with the current theme??
Hi Jimmy,
Maybe you could describe the rooms in such a way as to imply that there are recessed alcoves, dimly lit corners and hard-to-reach high shelf spaces.
With that in hand, perhaps the player can only visit one "nook" each time he enters the room.
In essence, the room becomes "rooms" :)
Now, for the actual ref-fill, I don't know how you can make it less obvious that a room is empty. That would depend on how your "REFILL ROOM" card is supposed to work.
Cheers,
Mitch
my problem is with the re-fill of the artifacts, what do you think of that??
- Overlooked (dark corner, under garbage, hidden by spiderwebs)
- Hard to get to (across a pit, on a high shelf, etc.)
- Inside a secret area (secret door, concealed compartment, unexplored antechamber)
- Disguised (hidden in an urn or sarcophagus, covered in clay, painted to look like wood)
- Returned to spot by guardian spirits (take from another player and put it here)
Best of luck with your game!
instead of rooms, you could have larger areas - like you're exploring a whole city instead of a single building.
Sticking with the Egyptian theme (assuming those are Egyptian pyramids you were mentioning and not those located in MesoAmerica) you might have each room include several sarcophogi, each of which needs to be searched independently.
A turn would be required to search each sarcophogus (or otherwise sealed container) meaning that each roon could contain a multitude of possibilities.
Other possibilities might include the jars in which organs were stored or that giant, hollow statue of Anubis looming menacingly in the corner.
yes tombs are a very dark places, i guess you could say the explorer didn't find the whole treasure in the room.
Also changing the scene to a city rather then a maze can also be a nice tweak to the whole "exploring an old place" theme.
Thanks!