Hey everybody,
A quickie; I was thinking of a Dungeon Crawler (theme not important) where players start on a set location, and the board around them builds as they move along new tiles. Pretty much like you would in a computer game. But I got to a problem which I'd like your view on. 'Discovering' the board as players move along the tiles, can be done in a couple of different ways.
First off, you can build the board of many flipped tiles, flipping them over when moved on. It this case however, the boundaries of the entire board are known beforehand, and there's a chance of the board making players run in circles they can't get out of.
Second, you can lay stacked tiles one by one as new areas are discovered. A huge downside here is that the choices players make no longer have impact. Making a left turn results in seeing the top tile, as does making a right turn. It simply doesn't matter anymore.
Are there any games that have found a solution? Can the 'discovering' part of dungeon crawling in board games actually be satisfying? I'd like to see a game (or a solution! i'll create the game myself then) where a game provides in an exciting journey where the board is different every time. Can we re-create a 'randomly produced' board as is done in some computer games, or at least mimic this?