I am looking to break the "funk" about the use of "In-Game" Operators. I clearly need some GENERAL direction or something different in terms of concept. So IF you have any thoughts, please feel free to share... Because it might help me "break" my preconceived notions!
To explain, I wanted to USE a bit of "mathematics" in my game. So far, not good. (LOL)
Here's what I WANT to achieve:
Have a way to compute a SCORE that can in some way IMPACT one of the opponents. This could be the "primary" or "alternate" way to WIN the game.
Let's say the GOAL is 15 points.
I have "+" (PLUS) that is a direct ADDITION of points (ex. +3 = add 3 points to your score).
I have "-" (MINUS) that can SUBTRACT point from an adversary (ex. -2 = subtract 2 points to an opponent's score).
I have "x" (MULTIPLY) that can CLONE one of your OWN units points (ex. x3 = add 3 points to your score) based on another card.
I have "/" (DIVIDE) that can STEAL points from one opponent (ex. /2 = add 2 points to your score and subtract 2 points from an enemy's score).
While it ALL sounds COOL... I've playtested it ... and ... it's not great.
It's hard to know which adversary should LOSE -"x" points.
It's difficult to score 15 points with only 5 cards... Makes player want to only PLAY their TANK cards (melee units = "+" operator) to score points.
Units (like Melee) get defeated rather quickly making scores 1 to 5 points per round...
It's JUST NOT WORKING... And I need some help.
If you have ANY "ideas" concerning how to IMPLEMENT a "Scoring Mechanic" in a card game... I would really appreciate the input. Because I'm stuck with my own way of thinking and I can't break out of the "pattern".
Each unit has a RANGE from 1 to 3:
1 is a melee unit and can only attack one space/card away.
2 is a more versatile unit which can be either a unit with a bit more range which can be either Melee or attack Ranged/Support/Command units in the "back row".
3 is a very flexible unit that can attack ANY and ALL units from ANY position. Usually a bit weaker in health, you'll want these units to be protected by a melee unit.
Obviously ATTACKS are governed by the RPS-9 which determines who can attack who. Still working on scoring... I will review a bit later once I have a bit more time to reflect.