Hidden Movement: What Makes it Cool? (16) by questccg | |
Wizardry Legacy: the Forgotten Academy (12) by larienna |
TradeWorlds — Tactical Core (3) by questccg | |
Introducing, Jacob! (that's me by the way...) (0) by Jacob | |
Chat GPT: Testing as a design assistant (8) by larienna |
Winner Announced for the Meta Progression Community Challenge! (0) by The Game Crafter |
Hi guys ~ Gameland and Yaofish are officially accepting board game design submissions! (1) by questccg |
A programmer's dilemma (16) by larienna |
Qubits: a solo trick taking game (9) by Wobt2 |
Worker placement, Role selection and Action cards: Is it the same thing? (11) by larienna |
Site Ads and Google Experiments (0) by questccg |
TradeWorlds — Smuggler's Run (7) by questccg | |
Single Item Shipping at The Game Crafter (0) by The Game Crafter |
Protospiel Indy 2024 (May 24-26) (0) by The Game Crafter |
How to avoid being blocked at content creation (10) by questccg |
Protospiel Indy 2024 (0) by sirvalence |
In need of some IDEAS concerning a "Battle" System (15) by questccg |
How to avoid quarterbacking in an adventure game (7) by larienna | |
How complicated could math get? (23) by X3M |
Can we have gaming ads on this website (7) by questccg |
Dice Mitigation Challenge - Winner Announced! (0) by The Game Crafter |
Delving! - " That is when it hit me, it was starting to feel like other games" (3) by MarkJindra | |
Game Purchase Contract (0) by MarkJindra |
Blackboard Boogie Board: a bit of a REVIEW... (2) by questccg | |
Toy play: Creating a log while playing (15) by questccg |
The factor
I decided on having the factor of 2/3th. Or 67% balancing costs.
This means that for the 1 and 2 health targets, this concussive attack is a better option.
3 health is the most optimal health, seeing as how both the concussive and a normal die would have the same result in the long run.
4 health or more will simply be targetted by normal dice.
Synergy
Purely, concussive will have an upper hand. But in the long run, mixing up with normal die. And the 1 and 2 health will get the upper hand. Only if a player eventually goes purely concussive the 1 and 2 health are a bad choice.
Now the fun part starts.
Having a normal die in combination with 1 concussive hit will yield the player able to make a snipe on 5 health. It is only 17% chance though.
No bonus
A concussive hit will not get a 50% bonus against bigger targets. There are more rules included now. But all are simpler yes/no rules.
- Target should be bigger.
- Whole enemy squad should be bigger.
- Both sides need to battle at the same time.
The other 2 choices after some play tests
It is possible that the concussive weapons are to weak or too strong in the given tactics. So 2 options remain.
60% costs or 75% costs. Meaning 10 or 8 dice instead of 9 dice compared to the 6 normal dice.