Let's say there is a card game about tug of war. Both player has a set of 4 cards in his/her hand as below:
A: you gain 1 VP
B: your opponent loses 1 VP
C: nullify your opponent card
D: return your played card(s) to your hand
Each round, both player reveal a card simultaneously and resolve them. Played card stays on table unless they play card D. The first player who gets 3VP wins.
This game seems to be either in eternal stalemate, or both player win at the same time, or unsatisfying victories.
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That is where I have difficulties when balancing games: when I make something pulls, I will ensure somewhere in the design that can push back for the same amount, and such measures can usually lead to stalemate.
I would like to receive some insights on how to reduce such stalemate and keep the game balanced and dramatic at the same time? Thank you. :)
This is exactly what I have missed. Thank you for this suggestion! :)
I kind of get what you mean about puzzle, but not very sure about the theory of puzzle vs game. In what way do you think puzzle is different from game? Or is game just a series of puzzle?
Thank you! :)