Hello! I´ve been thinking a way or a mechanic which I could apply for the game Evolution Earth http://picasaweb.google.com/tomi71/EvolutionEarthBoardGamePrototype?feat...
So that I could reduce the amount of these little species tokens (or chits; what are they called?)
I might also consider of removing those population area plates that have those species tokens upon them.
I wonder how much they cost to produce. I wonder could it be possible that a publisher would use stick-on labels on card board and how much would it cost.
But if I could find a mechanic that would lessen the need for so many species tokens that would solve the problem. Can you help me?
Heh, thanks! Btw I think I already figured out the solution. I will lessen the species tokens and replace them so, that in a game area there is only one species token and it will be surrounded by resource pearls. Those resource pearls will tell how "strong" that species is. It will also tell how many dice you can roll in case of a natural disaster and it will tell it´s ability in resource competition (battle).
I think that could solve my problem. Must test it soon.
edit: Just figured out how I can get rid of dice too.