This kind of spurred from several threads I read but mostly from the Mechanics in Cooperative Games thread.
One of the sought after things to create in a game is an AI (artificial intelligence) which can rival a human controlled (Game Master or Dungeon Master) intelligence. Currently in video games the computer is able to take care of all the extra book keeping and randomization and extra stuff which adds to the environment the game is trying to setup.
Several semi-solutions are available and fairly popular where things create a basic AI for the players to interact with, whether competitively, cooperatively, or mixed.
In pursuing this goal further I just wanted to brainstorm with you a little and see if we can identify things which we would want an AI to handle.
For instance (note - unpredictable and random indicate merely that players aren't sure what to expect):
Storytelling (randomly generated to allow for replayability)
Enemies or Events (unpredictable so you have to deal with each individually every time)
Hidden information (to prevent cheating or invalid play) such as:
-simultaneous movement
-stealth/invisibility
-mystery to be solved
-unseen environment (to allow exploring)
So, what else are GM/DM's (or something video games do which humans could) superb at which we want to find ways to incorporate in an AI for boardgames?