I am wondering how others begin to work on games that have many variables?
Do you break the game into individual mechanics and playtest each one, and then try to combine them together?
I guess my question is,
If you have several interdependent mechanics you are trying to combine, and you think they fit together, but you are not sure exactly HOW they fit together, what do you do?
Do you start with the big picture, or with small "pieces" (mechanics) that you slowly stack up to see what comes of it?
Thanks for the input.
My game simulates some real-life economic models, but in order to get them simplified into game elements, well...its proving to be a challenge.
Like in Catan, a settlement is Brick+Wood+Grain+Wool, is a dumbed-down version of building a real-world building a settlement, well figuring out how to best simulate those is trickier than I thought.
Maybe, like you suggested, focus on one core mechanic, and get that right, and then tweak additional elements as they get added in.