Everyone iterates as they design. Play test, play test, play test, right?
In the world of competitive video games, many designers publish fast and use the market as early adopter beta testers. Games are iterated over balance patches and tweaks. Some games go through a beta period of years and years.
There’s the obvious reason it happens — you get people playing your game and you can get to a final product faster. A lot of companies monetize their betas.
But there’s also a connection / bond players make to the game as it changes. They are on the ground level through development and often have a direct line to the devs. In turn it creates real brand promoters — which could be handy come crowdfunding.
Does publishing iterative tabletop games have room in this space? Are there any projects that have done this?
Specifically, a free-to-play print n play or tabletop simulator model that builds a community before launch.
I apologize if I’m being too vague. I see a lot of: game dev -> test locally -> test at events -> publish, I am looking for examples of perpetual development / publishing to a community
Great thoughts. I am in no way trying to approach the idea except from a theoretical side. I think it would take a designer with a very strong network.
I suppose the original idea was because there is a sort of permanence to board games and card games that doesn’t exist digitally anymore. But that doesn’t necessarily have to be the case — and it might be something that resonates with the community.