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The Junk Drawer

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infocorn
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Joined: 07/30/2008

Hi all.

I actually had a chance to write a rules document for something I've been manipulating around (sorry JeanOfmARC, it's not our joint venture...but that's taking shape too).

It's a very infant-stage document, but it's PDF and ready for a read-through. Here's the skinny on the game:

JUNK DRAWER: the Game of Stuff
I took the idea from the myriad little goofy characters available in Microsoft Office's clip-art called "Cybart" also known as "Style 705." They're cute little guys, and they never fail to make me smile. I took inspiration from them-- and how there's a Cybart for like everything-- and that black hole of mess common to SO many of us...the Junk Drawer. It's that spot in the kitchen, office or bathroom where any- and everything somehow ends up: junked prototypes, extra buttons, nail clippers, Allen wrenches, half of an instruction manual page, someone's phone number, etc. I also wanted to revisit an idea I had trialed in another game and Epic Failed: using a classic game as the engine for something else. And, honestly, I wanted a game that was as fun/funny as Dvorak or Munchkin but took itself even less seriously, accessable to everyone, and that didn't require me (or ask me) to write a whole world for it to exist in.

The artwork is itself a statline of sorts in this game. Many cards have both a Long (read: permanent) and Short (fast-effect) version of the same picture with similar effects, separated only by their outline: black-outlined means it's a Long Card, colored outlines are Short. Additionally, cards with a "money" theme are coin-flippers, cards with game bits are die rolls, etc. I'm actually going to solicit some graphics folks here too; photos can't work in the "outline" department (though, I guess you could do photo vs. line drawing), and I'm not handy enough with any kind of actual art to make a paperclip look like a paperclip. The concept here is something walking around on spindly little legs with googley eyes, like this: http://office.microsoft.com/en-us/images/results.aspx?qu=style+705.

There is NO combat in the game. Players are striving for 100 points, scored in gin/rummy-like "runs" of 2-5 cards. These can go sequenced (1/2/3/4/5), odd/even sequence (2/4/6 or 1/3/5), or in n-of-a-kind (3/3/3, etc.). Short cards will run roughshod over people's efforts at scoring points, though.

Lastly, printed in the rules, there is a "deckbuild" kind of mechanic. While not a true deckbuild game like Dominion, there are rules where you can take a large pool and divide it into smaller decks for players to learn the game with no buy-in if their buddies have a lot to share.

infocorn
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Joined: 07/30/2008
Whoops

So yeah, the point there was I could use a set of eyes on the initial rules doc if anyone's interested.

Thanks

Sorry to double post.

Relexx
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Joined: 05/31/2010
Ill have a quick read if you

Ill have a quick read if you want.

infocorn
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Joined: 07/30/2008
:)

@Relexx, PM sent.

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