As the title dictates.

For a game, I am looking for lists of 5 numbers.

Each group, or race if you will, would have their own unique list of numbers.

The numbers would indicate a certain progress that the race is going to show during the game. Some might go linear, others might go exponential.

It is often that the list of numbers looks chaotic, yet all of them will have some logic to them.

There are only 2 rules:

- The numbers are not fractions.

- The numbers only go up.

Here are a few examples:

Triangular (my personal favourite)

1, 3, 6, 10, 15

Linear

3, 6, 9, 12, 15

Square

1, 4, 9, 16, 25

Powers of 2

1, 2, 4, 8, 16

Average of Linear with Square

2, 5, 9, 14, 20

My question is:

What is your own favourite list of numbers.

Or do you know of a list of numbers with a certain logic?

Just trying to get my hands on as much as possible lists.

questccgwrote:And then you can have variations like:

My other #s: 1, 3, 4, 7, 11

or

Another #s: 2, 4, 6, 10, 16

You can figure out the numbering system, it's not rocket science! ;)

Well, I believe you showed me a, for me, unexplored corner. They have the same system as the Fibonacci. Yet are useful variations.

Why are these your favourites?

Same reason as most Fibonacci users?

Samarkandwrote:Simple (or whatever is the proper term): 2,3,5,7,11

My own personal might be: 3,5,7,17,21

Of course, the prime numbers actually fit good in the game. Even though they have the most chaotic rule. (And they can help others too with a reserved number.)

I don't understand your personal. What is the story behind that one? And what is the logic if there is one?

iamsephwrote:I could list off endless lists... there's no short answer here, your question isn't specific enough.

What are you trying to achieve with them? What do they represent? Do the numbers have an impact? Are higher numbers better or worse? If so, how do they balance?

Well, of course I could create every possible list of numbers. And simply choose. But I have to limit to only 9 races (or less). So I have to choose. For the game that I had in mind, the list of numbers should have a certain logic to them.

The game is still scratches. But the numbers are going to be steps, stepping stones and goals in the game. I have yet to think of a theme, but I think it is going to be the technological advancement of a species.

If there is logic to the list of numbers. I can make sure the steps are good. In case of some lists like 1,2,4,8,16 or 1,2,3,5,8. Numbers are both stepping stones and steps.

By balance, my goal would be having about as much steps needed to reach the last number, often including all the previous ones.

Something with 1,10,11,12,13 would be a big no. There is no logic, no beauty, and the mechanics of the game can't use it.