I didn't know what else to call this thread but I wanted to throw out some ideas and see what anyone thinks.
In contemplating some of my game projects, I remembered some of the things I like in games board and video games. But, more specifically in Escape Velocity the computer game. It's pretty old but one feature I really liked was taking over and looting ships and you got a sires of iiems from the ship you took over. I think this could translate well to a board game experience don't you? Your fighting somebody or stumble apon some random location like an obandoned creepy old house and find certain items that you get to keep.
The main thing I wanted to share was an idea for a maze or dungion board. What about haveing dry-erase panels that you draw the dungion as you go. Lets say you have several panels of sturdy 12'x12' masonite that have a dungionous grid printed on them and had a finish that made it dry-easable for markers. So there is a grid and you have for example two players, a dungion master and a hero player. The DM draws walls, and certain rules aply to certain features drawn. There are many many cool card decks and cards played that create the experience around this unfolding dungion or maze. So a little bit of the maze is drawn..certain rules apply to how the feature are. Players play cards....
I'm thinking about a board that is ever expandable. You could continue onto an adjecent panel you place next to the previous. You could have campaines or a game or story that is prolonged over a long period of time and have characters that evolve over the course of a long extended sires or game sessions. Has this idea been explored? What do you thinK?
Oh I mean to clarify that some may say well that's what we have pen and paper RPGs for. But, I like physical board games and the ideal of what pen and paper RPGs do. I am tending to like board games that are rich in theme, eperience, and adventure, but not quite hard core enough to play out of hard cover books. I like a board, playing pieces and lots of cards. So I guess that is where I'm going with this.