Skip to Content
 

Miniatures or 3D tokens?

5 replies [Last post]
mcobb83
Offline
Joined: 06/07/2016

I was talking about Defenders of Wessex with a friend, and he asked a question that got me to thinking-

See, I've been working the steps to adding miniatures of all the characters to the game. He proposed using a 3D token. For example, the blacksmith character would be represented by a hammer, and the merchant by a sack of money.

The clear advantage to this is that I know a guy who can, and is willing, to do the CAD rendering with a promise of payment after the kickstarter funds.

The dis advantage is that these are only a step up from pawns, and I worry that it looks like only going half way and that may drive people away from the game.

So what are your thoughts on this?

questccg
questccg's picture
Online
Joined: 04/16/2011
What about...

Leatherette 3D "buttons" with the representative Hammer (Blacksmith) or Sack (Merchant) inked into the faux-leather?!

Picture a circle and then a 3D bubble (like a pushbutton) atop... Use colored faux-leathers and inked logos would look REAL HIGH END! LOL

They may not be as costly as Miniatures with all the 3D designing, molds and 3D figurines - but they can look real sharp as 3D "POGS" (if you've seen those).

Never seen a game with leatherette 3D "buttons" - they could be made of plastic and reflect the GOLDEN nature of them...

If you can "picture" it, something like this (but I wouldn't use Black leatherette ... different colors):

ETSY Link: 5 Metal buttons with Leather imitation

These are made with metal - but I'm sure you could get plastic (might be less expensive) = $5.00 USD.


Note: This is the ULTIMATE "stamp" of "QUALITY"! They could be a PREMIUM version with these kinds of "leatherette" buttons. And you know they are "do-able" because I've given you a picture which is proof it can be done!

And if you want to go EXTREME,have the middle stuffed with a circular foam... So you can SQUEEZE the buttons!!! That would be the ultimate (must be possible)!

Cheers mate!

Willem Verheij
Willem Verheij's picture
Offline
Joined: 06/08/2016
I think it's better to just

I think it's better to just go with miniatures then.

Optionally the game could come with tokens and the miniatures could be an add on.
Stretch goals!

ElKobold
ElKobold's picture
Offline
Joined: 04/10/2015
mcobb83 wrote:The clear

mcobb83 wrote:

The clear advantage to this is that I know a guy who can, and is willing, to do the CAD rendering with a promise of payment after the kickstarter funds.

Not everything that can be 3d-modeled can be turned into plastic.
It takes specific knowledge from a person doing the render of how molds work.
If you decide to go this route, make sure you contact your manufacturer and send them your renders to check well in advance.

Chances are those renders will require fixing. Which may result in additional costs of up to $600 per model and months of work.

You will also have to pay for molds. Molds can cost you up to $6000 for 7 or so human-sized models.

In addition, plastic is more expensive than cardboard to produce (not including the above costs).

So what you need to do is to get real quotes from manufacturers and work from there if it works for your game (and your price point) or not.

mcobb83
Offline
Joined: 06/07/2016
I have several quotes from

I have several quotes from several manufacturers, and the price point works. I'm looking into options for two reasons-

First, I won't be able to peruse any of the 3d imaging until after the kickstarter funds, and I am looking for potential ways to get ahead of that process.

Second, I would like to have more to show on the kickstarter page than just the drawings, though they will be really good. I feel like showing the 3d image will show that things are already started and it may inspire more confidence in potential backers.

ssm
ssm's picture
Offline
Joined: 04/06/2017
When you have done

When you have done playtesting and asked questions, did you ever ask if people would rather have had figures in the box?

Syndicate content


forum | by Dr. Radut