To be clear, I think Eldritch Horror is a great game. The problem is that a concept I've been working on for a few months is coming together well, but it's also turned into an eldritch horror clone. There is a race to prevent the end of the world. Its coop. There is travelling to locations and overcoming obstacles...and, well, it feels like Eldritch Horror, but weaker.
So the question is, I want to distinguish it by altering the mechanics so it is not a copy of eldritch horror. What do you think would be good mechanics to achieve a race against time and a quest to prevent an evil entity from destroying everything.
I have already drafted in a rondell action selection, but I also kind of want to avoid moving to locations and resolving issues there in the manner that eldritch does it.
Thanks in advance.