Read an intersting thread over at BGG: http://www.boardgamegeek.com/thread/383284/page/1
It talks about a feeling created by partnership games where you would 'throw yourself on the grenade for your partner' (Tichu specifically). I added my thoughts on the second page but wanted to bring it up here for discussion as well.
I haven't ever felt that desire in any of the partnership or team games I have played but I think developing a game with that feeling in it would be a good feeling to bring out in players.
Any ideas of how a design might be able to create this feeling? Any examples of how games you have played created this type of feeling in you?