I'm thinking about designing a creature combat game based on trivia questions.
Creatures would upgrade and gain access to new moves and powers as the player answers trivia.
Combat between creatures would also be based on the pool of answers collected during the upgrade phase.
I'd need a system to rate the difficulty of the questions, I would like to avoid measuring progress only by the number of correct answers. Questions would be divided into topics and subtopics.
For example :
math
- algebra
- geometry
- analysys
- combinatorics
- number theory
Are there established systems to rate trivia questions (used in TV shows or the like), or should I think in surveys and base diffculty rattings on community feedback ? Should I rate the subtopics instead of individual questions ?
InvisibleJon - Thank you very much for your thoughts and effort to answer !
You got all your assumptions right. The game aims to reward knowledge and learning, in educationally relevant topics (not lmited to math) while providing a fun context, and the rating would be used for match up with upgrade strengths.
Both methods you've described, "timed response" and "correct answer percentage" are great. As you pointed out I need to define diffficulty in the context of the game and maybe it'll differ depending on topic. Some topics would value response time others the accuracy of the answer.