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Relativity - SciFi Card Game - The Playing Area

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Chowmeister's picture
Joined: 07/12/2013

I have been working on my own card game for a while now and finally feel that some input from the outside world is needed!

The goal of the game is to destroy your opponent's HQ by battling your way through various territories. Players must capture part of a territory in order to be able to attack the next. There are some elements of RISK (unit combat), Stratego (defensive setup), and some card games as well.

The first diagram attached illustrates what the game board would look like at the start of the game.

The second diagram illustrates what the board would look like after a couple of turns. If you notice, a player can only attack stacks that are accessible from the stack that was captured. The theory is that players must put some serious thought into their defensive setup as opponents much choose a path of attack (all defensive stacks are set before turn 1). Stacks can be re-captured in the same manner, giving players some strategic depth as to whether they want to advance deeper into enemy territory or push back the invading forces.

I would really appreciate any and all feedback in terms of how these mechanics may play out. Definitely ask any questions you may have in order to give everyone a better understanding of the game itself!

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