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Rulebook NOT included?!?!

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questccg
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Okay so I have been playing around with the idea that my WIP entitled "Crystal Heroes" would have the smallest footprint (in terms of components).

To do so, I have thought of NOT sending a RULEBOOK with my game. You could DOWNLOAD it FREE (as a PDF) or BUY a hardcopy from The Game Crafter (TGC)...

Same goes with DICE - you must supply your own set of Polyhedral dice. You can buy them at a local game store or via the internet (like Chessex), etc.

Another aspect is Dry Erase markers. I can offer a link to Staples.com and you can buy and have shipped quality markers you can use with the game.

All this has to do with trying to LOWER the cost of the game. Artwork is expensive and so is shipping. So I am trying to lower the initial cost to purchase the game. You may already have several polyhedral dice sets and not need to buy any (for example).

What do you think???

Will this fly - buying the components AFTER you buy the game???

HPS74
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Reconsider

Similar in vein to 'Cheapass games' in their early days.....and as someone else who has component light games, I agree in less can be more.

In saying that, with the rise of Kickstarter and stretch goals, customers want finished products...no matter how many dice they already have.

I had the same thought about rules as a PDF....I have them on the website as a doc for download for anyone to access, but, when people buy the game, they want to be able to get started as soon as they open the box.

Some may not have printers, know they need to do this may put off the sale...a whole load of potential negatives.

Again, I'd been avoiding costly packaging using our little dice pouches as the package. The thing is that people WANT fancy art & boxes / packaging. Certainly retailers want that too.

questccg
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Trying to lower the cost of SHIPPING

Hi Hamish,

The problem I see is that a RULEBOOK could be REALLY AWESOME to have. And being able to BUY one from The Game Crafter will most likely cost around $5.00 to buy. But IF I increase the BASE game by $5.00 that's a LOT of money... My plan was to SELL the game at $20.00 + Shipping (another $5.00).

My shipping plans were to use letter envelopes to send the 12 cards to buyers... This is $2.00 to do and will cover if I need to ship to Europe, Asia or Australia where the letter shipping will be HIGHER.

The cost to ONLY manufacture the GAME = $8.00 (for 12 cards + artwork). I know it's ridiculously high even though the MSRP for the game is $20.00. There is no way this game could be sold using standard distribution channel.

My GOAL is to get the base game to SELL well and then ADD new card sets (4 cards each) and charge another $15.00 for expansions (+$5.00 shipping).

IF you WANT to buy the FANCY manual and spend $10.00 (Cost + shipping), I have no problems with that... But TGC can figure out how to mail the pretty rulebook... Not me.

Like I said "I want NO packaging"! I'm just sending 12 cards in a letter envelope. That's $2.00 shipping (cost of the envelope + USA postage). If I have to add a BOX, that's ANOTHER $5.00!!! Plus HIGHER shipping costs!

Love games - HATE the logistics of shipping/packaging/rulebooks/etc.!

HPS74
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I Will Never Gr...
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No rules included = major turnoff

Honestly, for 12 cards at $20 + shipping, I would expect rules, dice and any other materials required for the game, even if I already have dice and everything else. At the VERY least the rules need to be included.

Having to buy additional components (especially the rules) just in order to play the game would be a major turn off and put me into the definite "no purchase" category.

Regarding your costs, are you doing print on demand I assume? If not, the costs you've listed seem awefully high, even for low run quantities.

X3M
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At least keep it complete.

What if your manual is folded, just as big as your cards? The manual and cards could simply be put in your basic little card box. Since you only have 12 cards, there will be plenty of room left.
You even could split the manual in 2 if another part is less needed.

And regarding dice, some people have to travel a long way in purchasing dice as well. Might as well add it to the game. Since most shops that sell games, do not sell the dice. (At least, not here where I live)

JohnPace
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What you have described would

What you have described would be a no go for me. If I spend $20 on a game I expect it to come with everything I need to play the game including any dice or rule book. If I were being honest I would be more than unhappy if I got my new game and it was in just a envelope, unless it was described that this is what is happening before I bought it (and then I would not buy it). That to me would show the designer did not care enough about the project to even try, again this is just my opinion.

You are trying to get people to buy your game, I do not think it is a very good idea to ask them to go out and buy extra things to play the game. It may not be a good idea to assume they will have the things needed to play your game. People may not have dice or dry erase markers. You are asking people to spend up to another $10, give or take, on top of your $20 making this a $30 game. $30 for 12 cards is not worth it to me and is kind of off putting.

Trying to lower the cost of the game is a good goal, shifting the cost of playing the game onto the customer is not. If you do decide to go through with this I would advise you to be upfront with people and tell them the cards are coming in a envelope with no rules and nothing to play the game other than the cards.

There is a fine line between lowering the cost of shipping and having everything a person needs. Me personally when I do finally ship my game I want to make sure it looks the best it can including rules and box. I am willing to spend a little more to make sure everything looks good to make a better presentation for the customer. With so many products out there I want something that will catch their eye, and when I do I want to give them everything they need to play the game. Every minute the customer has to go and find/buy something for my game is a minute they lose interest. If they lose interest they will not buy more from me and that is not good. At least that is how I see it

Zag24
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If you just needed standard

If you just needed standard d6 of which I have dozens lying about, or maybe just one small set of D&D dice, AND it was very clear in the purchasing that I would need to supply these, I wouldn't mind. But if you send me hunting through more than one set, or you have specific requirements (i.e. 2 red d6, 2 white d6 and 4 d20's of any color), I'd be put off.

Dry erase markers is more of a pain. I might have one, I might not. I might pull out a Sharpie, thinking it would work, and permanently mark on the board.

Where are you getting the game manufactured such that it is $8.00 for only 12 cards. (You said plus artwork -- is that a larger board, or what? Is that the thing I use the dry erase marker on?)

If you can get the "artwork" on to another few cards, then DriveThruCards is a whole lot cheaper than that, something like 8.5 cents per card for good quality stock. I see that they also offer larger formats, up to full sheets, that might work for your artwork and/or instructions.

questccg
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NEW options...

Zag24 wrote:
Where are you getting the game manufactured such that it is $8.00 for only 12 cards. (You said plus artwork -- is that a larger board, or what? Is that the thing I use the dry erase marker on?)

No $8.00 includes 12 PLASTIC cards (you write on them! =FUN, you can write on your OPPONENT's cards =MORE FUN!!) and the price for the ARTWORK. There are less cards so the commission is a little higher (per card).

And there is no "Board", this is a CARD GAME: filler = 5-10 minutes to play - and SUPER addictive + card expansions (not TCG - you choose to buy the pack(s) you WANT - limited quantities). :)

But there are logistical problems with rulebook, dice, marker and box. They add more to the cost of producing the game...

We are EXPLORING other NEW options...

questccg
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$47.50 = all the bells & whistles

JohnPace wrote:
People may not have dice or dry erase markers. You are asking people to spend up to another $10, give or take, on top of your $20 making this a $30 game. $30 for 12 cards is not worth it to me and is kind of off putting.

I just checked a website and they are charging $9.95 for Chessex dice. The polys alone would bring the price for $20.00 to $30.00. Then there is the BOX, yes the box. That's ANOTHER $5.00 (assuming The Game Crafter), so the price was $20.00, now it's $35.00. And we still have NOT included the would be Dry Erase Marker - everyone needs...

http://www.staples.com/Expo-reg-Low-Odor-Dry-Erase-Markers-Ultra-Fine-Po...

That's another $1.50 (offsetting the delivery charge)... I can't even get these babies in Canada. Otherwise I would BUY them. Wait maybe I can ship them to Joe and he can send me two (2) and he can keep (2) for PLAYTESTING!!! YES!!! Amazing idea.

So the price is $36.50 BUT this still doesn't include the RULEBOOK! Maybe if I use Board Game Makers the price is about $1.00 (12 pages). TGC is $0.25 per page...

The conclusing $37.50 + SHIPPING... Oops forgot that, well that's another $10.00 (because it's a BOX) => $47.50 (Is probably the price of the game...)

Please tell me if ANYBODY would pay $50.00 for a filler-type game which only has 12 cards to the initial set...

Granted you are getting a bunch of standard components - perhaps you should have an "el-cheapo" purchasing option which is $20.00 12 cards mailed to you in an envelope. The rest you will supply yourself...

JohnPace
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You asked for advice and

You asked for advice and people gave it to you, the sarcastic response is not helpful. You seem to have already made up your mind about what you want to do so I am not sure why you asked for advice in the first place. Me personally, no I would not buy a game for any price where it was missing key components including rules. Good luck with your game and I hope you find a solution you are happy with and customers want.

questccg
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Just the breakdown

JohnPace wrote:
You asked for advice and people gave it to you, the sarcastic response is not helpful.

That was just a breakdown about how much the additional components cost. Obviously since I own my own company, I can try to find places that are CHEAPER for dice sets. Don't know how much, but they will be less expensive.

JohnPace wrote:
You seem to have already made up your mind about what you want to do so I am not sure why you asked for advice in the first place. Me personally, no I would not buy a game for any price where it was missing key components including rules.

I think for $1.00 I can include the rules... So 12 cards + rules might be possible... That's not a pricey addition.

JohnPace wrote:
Good luck with your game and I hope you find a solution you are happy with and customers want.

I will hopefully be having some discussions about online retailing of my games. If fruitful, they may be able to handle some details like including dice and markers. We'll see where that leads...

Soulfinger
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JohnPace wrote:You asked for

JohnPace wrote:
You asked for advice and people gave it to you, the sarcastic response is not helpful.

He is not trying to be sarcastic. Pretty much all of his posts are written like this with the overly emphatic capitalization.

questccg wrote:
I just checked a website and they are charging $9.95 for Chessex dice. The polys alone would bring the price for $20.00 to $30.00. Then there is the BOX, yes the box. That's ANOTHER $5.00 (assuming The Game Crafter), so the price was $20.00, now it's $35.00. And we still have NOT included the would be Dry Erase Marker - everyone needs...

The long and short of it is that if you are paying full retail for your components then you aren't really running a business. If you need dice, buy them in bulk from the guys who manufacture them for Chessex at a fraction of retail price. $20 for 12 plastic cards is ridiculous. Include a micro rulebook and the little 5mm d6, like WizKids did for Pirates of the Spanish Main, and then offer a deluxe PDF rulebook for free online.

JohnPace
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Soulfinger wrote: He is not

Soulfinger wrote:
He is not trying to be sarcastic. Pretty much all of his posts are written like this with the overly emphatic capitalization.

It looks like I owe questccg an apology then. I miss read and miss interrupted your posting, for that I am sorry.

I do agree with others that the price you are paying for 12 cards seems to be very high. What type of plastic or finishing are you using or thinking of using? Are you trying to get mini dry erase boards in card format? Is there some place outside of game crafter you can look for a cheaper price?

questccg
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12 card stater set

Well you get 12 cards with the starter set. And they are plastic cards not made of paper. So the cards cost more to produce and I have to buy at minimum 200 cards of one type. $75 x 12 = $900 (which includes shipping to my door).

Next comes artwork, that another +$1,200 = $2,100. If my Kickstater goal is $5,000 I must pay 10% to KS so +$500 = $2,600. I have marketing to do in order to get more backers which cost $1,000 (still need to negotiate that) = $3,600.

Which means I land up with $1,400 after all this effort. Which is okay. It means at least I an in the "black" (not red).

Note: in my calculations it's $1,200 (Profit) so I must be off by a couple hundred...

About the cards

Each card will have an "area" at the bottom of each card you can write on. Or you can write on your opponent's cards (penalties, negative modifiers, slain, etc.) So each card can be written on, see this thread for samples:

Sample Card Preview

Scroll to the very bottom to see the two (2) sample cards (with Placeholder artwork)... Charles is working on making his own version of the Wizard. And he is very interested by the project.

TGC alternatives

As far as outside "The Game Crafter", there is "Board Game Maker" which again charge $5.00 for a box. See the problem is with the "box". If you have one made, the cost of shipping doubles or triples ($10-$15). And that really sucks.

But I think I will make a Kickstarter with the potential of getting 28 cards. So you pay for 12 and with more and more backers, all backers can earn 28 card sets. It still leaves the room for expansion also.

I think I will offer 2 games:

  • Strip-down, low cost entry game (from 12 - 28 cards + rulebook)
  • With box with marker and 1 dice set (all inclusive)

This way gamers can choose what they want to purchase.

wombat929
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Unfinished games

I think the best argument against shipping games with "you need to add your own _____" is Cheapass games. This used to be their publishing model. They've stopped publishing games that way -- they do kickstarter and make complete games now.

I think the people who would be willing to supply the rest of their components are the PNP fans, in which case you shouldn't even sell the cards -- just sell them the PDF for a few bucks.

But if you're going to make the game, make the game.

Zag24
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Question: Do all the cards

Question: Do all the cards get written on in every game? Or is it a smaller subset, possibly even a fairly predictable subset?

If the latter, then you might go a completely different direction: Print the cards as cheaply as you can and expect to throw away the ones written on, each time. Not only does your cost of goods go way down (even if you provide enough cards in the base set to play, say 15 times), but you won't have the dry-erase marker issue. You can very reasonably expect players to have a pen or pencil available.

questccg
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VERY interesting idea!

Zag24 wrote:
If the latter, then you might go a completely different direction: Print the cards as cheaply as you can and expect to throw away the ones written on, each time. Not only does your cost of goods go way down (even if you provide enough cards in the base set to play, say 15 times), but you won't have the dry-erase marker issue. You can very reasonably expect players to have a pen or pencil available.

LEGACY concept! And yes - it's 12 cards but you only play 7 per game. I understand your concept of have like 10x the amount of cards in the BASE SET.

But this means that each card has a "value". As defined by the "AFTER-MARKET". Like if you want to stock up on Wizards because you lost a bunch - you could order 10x Wizard = $5.00. Micro transaction that give re-birth to the cards. Or 5x Bridge Troll = $3.75 ($0.75 each).

Very *interesting* idea... I love the marketplace idea where you can BUY BUNDLES of cards to play with. Then there would be 0 "passive" abilities, you would trigger them yourself (or by your opponent).

Why is this SO AMAZING???

Because it makes all "active" abilities a form of PAYMENT. Using an ability will affect "X" cards - cards you will need to TRASH for the next game... So there is a COST to each ability!!! That is really cool, no more do whatever you like, you have to PAY for the use of abilities - sort of like in the Video Game. I had lost this concept... And I felt OVERWHELMED with abilities...

Need to think about it some more - but this is interesting...

Note: The prices are just figurative. It's another way of bundling cards in bundles and get sold... Obviously they need to be INEXPENSIVE - so people BUY plenty!

Update: There needs to be more thought as to how the markings on the cards will work then. Specifically IF you ENHANCE a fighter by +2 Attack, that card should STICK around as "+2A". But if your Orc Brawler get damaged for "5 Points" his Crystal Power falls from 6 to 1. Not dead - but it scores less points in the overall victory. Making you WANT to get a replacement... Lots more thinking to do - but I really LIKE the LEGACY concept...

Update 2x: Plus it really ADDs value to Support units vs Melee units. Support can be attacked using abilities, but mostly get unaffected by battles. So Melee is a RISK. Not all cards will spar against each other - so there is a whole SUSPENSE attached to when revealing the Melee cards!

questccg
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This is so very interesting

I can't stop thinking about the LAGACY aspect. Because you actually hold the FATE of the cards themselves. So if you have a Strong Bridge Troll and you put on the table 2 Wizards and with each on deal -2 Resistance dropping the Bridge Troll's Resistance from 7 to 4...

That's what I call REAL GAMESMANSHIP! Making the Powerful card strong on attack - but WEAK on resistance (defense).

Very cool - this has got me thinking in a WHOLE new direction.

Also there are not that many LEGACY games out there. It's a sub-section of a sub-section of the market. But I can definitely tweak the starter set and cards like the Assassin that need *minor* tweaking.

But thinking about HOW you would PLAY this sort of game - is different and MORE INTERESTING than my original game. And it adds a whole new level of strategy since abilities a "permanent" (except if reversed - by other cards...) :D

Note: There could be a rule like "Best 3 out of 5 games". And whatever bonuses you earn during the 5 games are permanent.

But when you play another set of games, you need to RESET and use new cards (Fresh ones without any markings)...

Nate Brett
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Need hard copy of rules

I don't really have a problem with dice not being included, apart from when trying to entice new gamers in. I think lots of people will either have dice or will not mind buying some. I however think that not including a rule book really would put me off the product.

First, I like to have the rules with me to read and for teaching. You say "o.k but you can print them off" I say, "yep, but if I wanted to be bothered with that I'd play P&P games". Also when people show this game to their friends and they have printed off the rules at a low ink setting to save some money, its going to look like really poor production from your company.

I feel that if leaving out the rule book was a legitimate way to reduce costs, without effecting perception of the product, it would have been done by big companies.

Nate Brett
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Agreed

I Will Never Grow Up Gaming wrote:
Honestly, for 12 cards at $20 + shipping, I would expect rules, dice and any other materials required for the game, even if I already have dice and everything else. At the VERY least the rules need to be included.

I could not agree more! I would never buy a game that did not have a box. $20+Shipping for 12 cards does not feel anything like a loss leader (which it seemed like you where thinking about and then making good money off the expansions)

I honestly think this would be a massively hard sell and even if your game is amazing you might be setting your self up to fail

questccg
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Rulebook will be included with the BASE set

@Nate Brett: I have actually determined that I WILL include the RULEBOOK with the BASE set. So it may cost like $5.00 but it will be bundled with the game... It may be a little less expensive depending on the number of pages. $5.00 is the TOP price.

I also think that I will have the game made and sold by The Game Crafter (TGC). And so I will include the dice set in the BASE set. This is assuming that the LEGACY aspect of the game STICKS.

You will get a BUNCH of cards (instead of just 12) - between 60-85 cards. With dupplicates that get used with the LEGACY aspect of the game. Again assuming I can get the LEGACY aspect to work with the game.

And it's not so much the fact that LEGACY forces people to buy more cards. It's because it's so F-ken REAL: If you have a fighter that DIES, that card is NO MORE (killed)! Big "X". You lost that card. That's the concept that is so amazing!!! It adds so much VALUE to your cards... Makes you more careful of your opponent (not to underestimate) and gives a history to the cards involved in your games.

Update: And then you can have a REAL Graveyard... And the Undead faction can re-animate cards from the Graveyard (instead of your hand).

questccg
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BONUS strategy

The other thing I really like about LEGACY is that you can "prepare your troops" so to speak! You can use support cards to AUGMENT the power of your basic cards making them stronger and more likely to defeat and kill an opposing card. And then writing a BIG "X" on your opponent - is somewhat satisfactory!

And style of play can be dictate by either player. Let's say both players want to "preserve" their cards - no abilities are played and so it's whatever happens with Melee! Which is part luck, part RPS-9.

Doing some pricing and the cheapest 18 card set would cost $5.99. So that's about $0.33 a card. Still very affordable and it would encourage players to buy more than just one Legacy Set (to save on shipping).

Perhaps some of the more exotic Legacy Sets might be more pricey - but that's how collectible card games go... And the BASE set will include rulebook and polyhedral dice. So you get extras but they are factored into the price.

Zag24
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questccg wrote:I can't stop

questccg wrote:
I can't stop thinking about the LEGACY aspect. Because you actually hold the FATE of the cards themselves.

Note: There could be a rule like "Best 3 out of 5 games". And whatever bonuses you earn during the 5 games are permanent.

But when you play another set of games, you need to RESET and use new cards (Fresh ones without any markings)...


I'm glad my idea gave you a new spark! I was thinking of Legacy when I suggested it.

However, I would like to warn you against too much comparison with that trend. You would actually be walking a thin line between Legacy and fully replayable games, in that the players only need to buy a relatively inexpensive replacement pack to continue playing once they've used up what they have. Of course, if your game is successful, you probably won't sell many pure replacement packs because what you'll sell are upgrade packs that include a (smallish) free replacement set of the base cards. Also, you're not talking about "one full play through" as being all you buy, as the legacy trend seems to be, but something in between that and a fully replayable game.

Finally, I don't know how much your game changes as it goes, but I think that the legacy trend is that there are pretty significant changes, not just bonuses and penalties to existing skills. Of course, now that you have this new spark of creativity, you'll probably be adding these things.

My concern with you claiming too much "legacy-ness" is that you'll get criticism from both sides. People who dislike the concept will criticize you for using it, but people who love the concept will criticize you for not using it enough. I do think you're striking a great balance; I'm just saying that your marketing should make it clear to both sides that your game is "legacy-like" without the drawbacks. (And leave unsaid what they are, so anyone who perceives drawbacks will assume you mean the ones that they think are significant.)

questccg wrote:
Note: There could be a rule like "Best 3 out of 5 games". And whatever bonuses you earn during the 5 games are permanent.

But when you play another set of games, you need to RESET and use new cards (Fresh ones without any markings)...


I love this idea! If you find yourself losing in the current game, you might sacrifice it in order to focus on upgrading your units for the next game. (If this strategy isn't viable, you need to modify your game until it is.) Also, you might have certain rules that kick in at different levels of commitment, for best 2 of 3, best 3 of 5, 4 of 7, etc. Or else just something like the following

3rd game of a set: these rules kick in.
5th game of a set: these additional rules
etc.

This would make for a very interesting strategy of optimizing for game 3 (in a 2 of 3 competition), which means you have to manage to pick up one of the first two or you never get to use it. I'm thinking along the lines of

In games 1 & 2, cavalry is significantly better than infantry. In game 3, infantry units get muskets with bayonets and learn "Infantry Square" formation, which gives them a big defensive bonus against cavalry. So someone who focused on acquiring lots of infantry probably had a hard time picking up one of the first two games, but easily dominates in the third, if he gets there. (Conversely, if you win the first game, you can sacrifice the second one to bulk up your infantry and pretty much guarantee yourself the third game. Which means you'll have to make sure that there is a counter to this strategy.)

I don't know if this specific example makes any sense for your game, but you get the idea.

questccg
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I watched Risk Legacy review

I just watched Tom Vasel's review of "Risk Legacy". With that game you can still preserve the board, "Crystal Heroes" would be a little bit different. Let me explain.

First of all, if you are playing best 3 out of 5, you have to play at the minimum three (3) games. In those three (3) games, you will be given the CHANCE to BOOST your own army or PENALIZE your opponent's army. If you don't want to ruin your cards (lose any), your cards will not "GROW" during the three games. Meaning you will have standard cards while your opponent may have elected to use abilities and has STRONGER cards...

Unlike "Risk Legacy" where you WILL have a board to play the game... In "Crystal Heroes" you actually need to "refresh" your hand with new cards (to replace the lost cards).

However not all cards will get written on... And therefore you have a chance of preserving cards even after playing 5 games. But the fact of the matter is that you will LOSE cards. It's an unpreventable outcome.

Zag24
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Marketing Spin

Once again, I'm not trying to change your idea at all, just your marketing spin for it.

I would not refer to writing on the cards as "ruining" or "losing" them. Just accept it as part of the game, and make it clear that the initial purchase has enough to cards to ENJOY ten "best 3 of 5" matches (or however many it will support). That sounds like a lot, but, of course, you keep the marked-up cards through an entire match.

My point is to talk about the feature as what makes the game great, without even a hint that someone might forgo "growing" his cards, just to save a few dollars. People who are naturally cheap will figure that out, anyway. People who are on the fence about buying and trying the game will see it as a negative if you present it that way, at all.

questccg
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Plastic sleeves

Zag24 wrote:
Once again, I'm not trying to change your idea at all, just your marketing spin for it.

Actually I'm also re-thinking the LEGACY mechanic. I really like it. And you can mark your opponent's cards and boost your own is really cool. But the fact of the matter is that you can buy PLASTIC SLEEVES which cost about 1 cent each and write on those. So when you write on the sleeves - that's cool, you can keep that sleeve during your games with opponent A.

But if you want to play opponent B, you need to start with FRESH and NEW sleeves... That's like less than $0.12 investment.

The only DOWNSIDE of this is that I can't offer a pack of sleeves from The Game Crafter (TGC). TGC doesn't sell card sleeves nor sharpie pens which are required if you want to write on plastic...

Anyone have any ideas???

X3M
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One idea

questccg wrote:

The only DOWNSIDE of this is that I can't offer a pack of sleeves from The Game Crafter (TGC). TGC doesn't sell card sleeves nor sharpie pens which are required if you want to write on plastic...

Anyone have any ideas???

Find someone else who does offer a pack of sleeves?

But then again. I suggested post-its in another topic of yours. To add to that idea. How about easy to remove stickers? If your cards have a good plastic, stickers might be removed very easy.

Now you can choose:
- stickers to write on.
- stickers that hold pictures or texts with effects.

Bottom line, if they are removable. You safe the card any way.

KeeperoftheGate
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Don't do it!

My 2nd post today with the same title. Hehe.

Don't do it! Put the rulebook with the game. You'll have so much fury and backlash. Leaving the dice out, that's fine (if they're standard); "Batteries not included" right? But without rules, that's just a bad bad plan. It won't be worth all the 1.0 ratings on BGG to save a couple cents in the design side.

Best! : )

John

Terri
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Joined: 02/02/2016
Not sure if this was already

Not sure if this was already mentioned. I didn't see it so I'll ask:
How long is your rulebook? Is it something that can be written out on a single sheet of legal-sized paper (front and back)? Or is it SO long that it's in book/booklet form?

If possible, I think if you can include the rules on a single or even two sheets of paper, do it that way. It'll probably be cheaper than having booklets printed out and added to your game.

If need be, leave out any images from the rule book that aren't actual diagrams and examples to save space. I mean images like decorative borders and images or a randomly placed character.

I don't think people mind if your rules aren't fancy looking. As long as they're well-written.
But yes, the rules is a must-add.

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