I'm writing the final rulebook for a game our company is producing this year, and was wondering if any of you know of some great rulebooks that have been written recently. Or should I put it this way, what are some games that have spectacular rulebooks that have been written well, are designed well, and layed-out in a way that is easy for any person to read. I can't think of any, so I hope some of you can.
So, could I get some help from you guys regarding which are some good rulebooks to study for the purpose of writing my own? Thanks!
Lucas
Here is my current outline as of 08/14/08:
1 - Overview (the 16th century, premise, goal)
2 - Components/the cards (what the character cards are, what combat cards do)
3 - Set up (pick characters, shuffle decks, place decks to the side, determine starting player)
4 - Game play steps (the actions, example of combat, end/beginning of turn)
5 - Special cards (how to use combo cards, specialties, and specials)
6 - End game/conclusion (how to determine the end game, tips and advice)
7 - How to use the website (links to our interactive site with tips on usage)
By the way, this is for a 16th century swashbuckling/swordfighting card game.
What do you all think? Is this to complicated?
Lucas