I've had a nebulous concept for a card game I want to design where I started envisioning how I wanted playing the game to feel.
I imagined it as if I were watching a short movie or reading a graphic novel about people playing this card game.
From that I've tried developing mechanics that give me the feel of this "vision" that could create some of the moments of excitement I'm imagining.
I'm normally a mechanics first designer so this has been a very different approach for me.
Has anybody else ever tried developing a game starting from this type of perspective?
If so, did you develop or use any framework for doing so?
Thank you both for your replies.
@let-off studios:
I've read a bit of the left behind series, but lost interest during maybe book 2 or 3.
I'm a big fan of his son Dallas Jenkin's movie/TV series, The Chosen though.
I hadn't thought about mapping out the game using a typical story telling arc, but I really like that idea. I wasn't even imaging my game in this meta type of way. I was just envisioning what it might feel like if it were being described by such media, but I like the idea of working at it from that story arc perspective.
I think that would definitely help get the 'feel' just right.
@KC:
When you talk about writing the narrative I'm imaging something like how you would hope a player would describe the game after they've played it. Is that what you're describing?
I like this idea, it also fits well with developing a story arc.