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2 combat system in 1 game

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larienna
larienna's picture
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Joined: 07/28/2008

In my game, I currently use a combat system where each side is rolling 2 dice and each roll of 4+ kill a unit. Player's alternate rolling until a player retreat or is annihilated.

I played with some euro gamers and they found that there was too much die rolls. They suggested using the following system: attacker roll 2d, remove casualties, then each defending units kills an attacking unit. Survivor wins. Additionally, you resolve combat separately when invading from multiple cities allowing a player to have more rolls if he surround his enemy.

This method seems much better because it implies more strategy, large stack of units harder to destroy and that system is already used for resolving invasions. It was used in invasions to make the resolution faster.

So it clearly seems a better option. But I think I am capable of making my game support both system without any rule conflict with technology cards or other rules.

So I was wondering if it was actually a good idea to have 2 different possible combat system in the same game. The new system could be the official game rule, and the old random system could be the optional rules.

That would make the game more flexible and allow people to play with more randomness or more strategy.

What do you think?

McTeddy
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Joined: 11/19/2012
I'm actually not a big fan of

I'm actually not a big fan of the idea just because I expect a game to have the right mechanics in the first place. As the developer, it's your job to offer me the best way to play the game. It feels very odd to have 2 different systems for resolving the exact same situation that I need to choose between.

I'd say test both until you find the better choice and go all out with it. If you feel both are needed select one to be the "Official" mechanics and offer the other as a optional variant for AFTER I know how to play the game and may want a different experience.

larienna
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Joined: 07/28/2008
I made some testing and the

I made some testing and the new system seems better. I was just wondering if I should make some effort to make sure the system is backward compatible. Apparently not.

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