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Attacking and killing creatures

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jedite1000
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My play testing is going well, the resource system is pretty solid right now, but now i need to fine tune my attack mechanic

I am done with the creatures attack being 1 digit number since i did that in my previous card game and i dont want a repeat of it

Right now my creatures attacks are in the triple digits, 100-900 which probably wont reach that high

so im trying to figure out a way to handle it. there are multiple ways to go about it

1. when a creature attacks another creature with lower defense, the attacked creature will lose defense points and will remain with that amount until killed

So lets say my creature ATK is 200 and my opponent's creature DEF is 500, once attacked it will be 300 DEF

2. Next is, if my creatures ATK is higher than the Opponent's creature DEF then the attacked creature is killed instantly.
and alsomy attacking creature is killed if opponent's creature DEF is higher than the attackers ATK

3. The last mechanic is if the opponent's creature DEF is higher than my creatures ATK, and with multiple creatures attacking the DEF creature and it survives my turn, then the DEF goes back to its original points at the end of my turn, just like in Magic, if a creature is attacked but not killed by the end of my turn then it goes back to the normal DEF

I do kind of like number 2 the best but what do you guys think?

radioactivemouse
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Curious...

Why did you go from one-digit to hundreds? I mean, I have my own reasons why I stick to low numbers, but I'm serious as to why you'd go for higher numbers...

jedite1000
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i just dont really like the 1

i just dont really like the 1 digit power, just seems bit boring to me, and the strongest cards will only ever be capped at 9

having low digit number also screws up my faction cards

the faction cards are the players life points, in my case its population

having lets say 20 population for a faction card doesn't seem like much (story wise)

but with having a population of lets say 1500, creatures with 200, 400 or 600 attack points, if it ever gets that high, when they attack the faction card, the faction population will go down by the number of the creatures attack power until the faction card goes to 0

X3M
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If you have single digit

If you have single digit numbers. You don't have to force yourself to cap at 9.
Simply go for 2 digit numbers and cap at 99. And have the majority in the single digits.

I understand 5 vs 7.
I still understand 15 vs 17.
But 215 vs 217 is just silly.

Edit:
I think I understand now the population thing. A village with 15 people isn't a village. 1500 is. And these creatures are strong. Right?

radioactivemouse
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I'm not a fan...

jedite1000 wrote:
i just dont really like the 1 digit power, just seems bit boring to me, and the strongest cards will only ever be capped at 9

having low digit number also screws up my faction cards

the faction cards are the players life points, in my case its population

having lets say 20 population for a faction card doesn't seem like much (story wise)

but with having a population of lets say 1500, creatures with 200, 400 or 600 attack points, if it ever gets that high, when they attack the faction card, the faction population will go down by the number of the creatures attack power until the faction card goes to 0

Adding zeroes to numbers for the sake of adding zeroes is erroneous, in my opinion. I've experienced that low numbers are easier for players to process and just adds unnecessary space to the card...especially when card real estate is so small anyways. It's already complicated enough as it is trying to devise strategy with multiple cards in your hand.

I know a lot of Asian games use large numbers (coughYuGiOhcough, but all too often I see players break out calculators when it really doesn't need to be there.

But on the other hand, I understand the need to have "bigger" numbers. Why not use a letter (like K for thousand or C for hundred) and accomplish both having a large number, saving space on your card, and making it easier to read and process.

jedite1000
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I've actually change my game

I've actually change my game recently there will be low numbers 1-100 whatever and I figured out the faction problem. When attack the faction if my creature card is 8 then it will do 800 to the faction, I'll just increase the factions population. I also added new mechanics range attackers and seiges

Melee will be in front
Range will be in middle
And siege will be at the back, the siege will attack the faction directly. I'll just make the sieges damage the only card that attacks for 1000+ . Melee and range would be 1-100. And depending on their position on the field. They will do damage differently such as if a range is on the front line the same row as melee instead of doing like 8 dmg it's like 4

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