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Balancing Issue

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Tbone's picture
Joined: 02/18/2013

My game, High Seas (I guess we'll call it that???), is a game where you are in a massive flying ships battle (think Treasure Planet) attempting to take down the enemy cruisers with smaller ships. These ships have four different values:

Armor: this dictates how strong the ship is. When a ship "loses rank", by either receiving an attack or attacking in an unfit position, you must replace the ship with a lower value ship from your hand.

Treasure: this dictates how many resources the ship will obtain when it searches for treasure.

Renown: this dictates how many victory points the ship with gain when it successfully destroys an enemy cruiser.

Support: this dictates how much more damage a ship can do when attacking if in a fleet (two ships on the same space). The two ships will add their support values together and the defending ship will have to lose rank with a value less than or equal to it's value minus the support value. For example, if two ships with a support value of 3 attack a ship with 7 Armor, the defending ship must lose rank with a card from their hand that is equal to 4 or lower.

With all these in mind, there will be 4 different cruisers representing 4 different ship types:

Battle Ships:
High Armor
Mid-High Support
Mid-Low Renown
Low Treasure

Trade Ships:
High Treasure
Mid-High Renown
Mid-Low Support
Low Armor

Expedition Ships:
High Renown
Mid-High Treasure
Mid-Low Armor
Low Support

Support Ships:
High Support
Mid-High Armor
Mid-Low Treasure
Low Renown

You will be building ships on the cruisers and sending them out on a two by four grid. You can only build ships on their respective Cruiser, meaning, Battle Ships can only be built on the Battle Ship Cruiser. The board looks as follows:


My question: Do you think this will balance well? I my current play-test, I have all ship types at equal states, meaning, I have armor going from 1 to 9 in all ships types. With this set up, Battle ships will have something like 6, 5, 7, 7, 8, 8, 8, 9, 9 while the Trade Ship would be 1, 1, 1, 2, 2, 3, 3, 4, 4. This trend is similar with the other states as well.

Joined: 12/22/2015
renown and support

Renown should also be adjusted by support for balance, at least as a bonus to renown gained if defeating a force that supports itself against you and possibly a down adjust the other way.
(Morale effect.)

How are you handling fleet vs fleet? (as opposed to fleet vs ship) for support effects?

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