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Building Patterns

2 replies [Last post]
Joined: 05/02/2011

Hi Everyone,
I’m new to the website but i have been making some boardgames in my youth.

I have an ide (mechanic) that I would like to get opinion about.

The games consists of 8 rounds. Each round every player receives 4-12 blocks (recourses) distributed within in four different colors (types). There is a 10x10 grid where the blocks can be placed, every round the grid is cleared from blocks. The players take turns placing blocks or passing. Once you pass you can’t place anymore blocks during the round.

When you place blocks you want to build different patterns generating different things.
My current approach is that all players have some unique patterns and there are some general patterns that everyone can use. What the patterns will do is still under development.

Since everyone is placing blocks on the same grid you can use your opponent’s pieces like in alphapte to make your own patterns.

Ex You want to build GGBB = build *** and the board consists of GB then you place G=>GB<=B and save two blocks.
Does this sound like a fun and simple play mechanic? Any suggestions?


Markus Hagenauer
Joined: 12/04/2009
Hi Richard, I´d say yes, it

Hi Richard,
I´d say yes, it sounds like it might become a nice simple game.
Maybe a close look at Campos ( will be beneficial.
It has multicolor tripple-hexagon-tiles and the patteb cards are not a detaild as yours seem to be form your discription, but I think the gameplay might feel quite simmilar.

Joined: 05/02/2011
Thanks for the respons

I was thinking of making my game a lot more complicated by making the patterns be buildings or warheros or something on a seperate map. Designers tend to make things a little to complicated. Simple is good...

Campos seems succesfull by only having a simple pattern part.


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