To understand how well the balance works. I shall put some scores here of how effective an army can be.

Of course with calculations.

The basic army consists of 24 Command Points (CP) on 1 region.

Units costs are ranging 4 to 24 points.

The units of 4 CP can be considered a worth of 1.

If the worth is higher than 1. The effectivness can be multiplied by itself. This is called the tanking effect. 2 becomes 4, 3 becomes 9, etc.

Multiple units on the other hand follow a triangular series.

To get an idea of how strong armies are. I will compare the basic units for you guys.

6 of worth 1

4 of worth 1.5 (2.25 strong)

3 of worth 2 (4 strong)

2 of worth 3 (9 strong)

1 of worth 6 (36 strong)

The 6 of 1 follows:

1* (6+5+4+3+2+1) = 21

The 4 of 1.5 follows:

2.25* (4+3+2+1) = 22.5

The 3 of 2 follows:

4* (3+2+1) = 24

The 2 of 3 follows:

9* (2+1) = 27

The 1 of 6 follows:

36* (1) = 36

Now I will add the new rule for you guys to see the effect on the scores. That is, if they are "losing".

The 6 of 1 follows:

1* (6) + 1*2* (5+4+3+2+1) = 36

The 4 of 1.5 follows:

2.25* (4) 2.25*2* (3+2+1) = 36

The 3 of 2 follows:

4* (3) 4*2* (2+1) = 36

The 2 of 3 follows:

9* (2) 9*2* (1) = 36

The 1 of 6 follows:

36* (1) = 36

I am very happy with the results :)

This is the rule that I need to use for the "public" version.

And perhaps for my hobby game as well. Even though it makes less sense for that one.

I always calculate results on math.

Of course there is randomness in a game.

But we dance around averages.

The penalty of 4/6th and 3/6th gives results for both my hobby and public version.

My hobby version came out on a 0.4% difference. The fodder has this as disadvantage.

In the public game, I calculated that the difference is 20% as disadvantage to fodder.

Still an improvement to the 71% of the normal effects.

Has anyone have an idea of what to do about the "public" game? Should I simply have the smaller army skip to the second tier of the penalty immediately?

Thus having a penalty of 3/6th right away?

The score would be 6 + 2*(5+4+3+2+1) = 36.

And thus fodder (triangular) would equal the squared numbers.

Would this be acceptable for players?

The rule would be: