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Conflicting Action Selection

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dnddmdb
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Joined: 01/06/2009

Today a game idea I'd been playing with for a while came into focus. I jotted down some notes about it, then hit a wall.

The idea behind the game is an interesting civilization/city building game (perhaps card based) that is simple and takes less than 45 minutes to play.
The central mechanic, I had decided, would be an amount of action cards (Build, Trade, Attack, Research, etc.) are revealed and players take turns choosing from those actions. This, however, seemed rather bland to me.

So my question is, how can I keep this setup and keep the game fresh/interesting? Any ideas?

Much Appreciated,
DnDDmDb

Dralius
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It may not be bland

It may not be bland in practice. It would depend on the actions and how you determine who picks first. You could do it so that the actions have a rating. The more powerful the action the lower the rating. Whoever picks the highest rated action will be first next round, second highest second etc...

(edited to remove stupidity)

dnddmdb
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Good Idea

Dralius wrote:
It may not be bland in practice. It would depend on the actions and how you determine who picks first. You could do it so that the actions have a rating. The more powerful the action the lower the rating. Whoever picks the highest rated action will be first next round, second highest second etc...

(edited to remove stupidity)

Good idea. So that leaves me with two setup ideas:
1. The set cards have a rating, and the order in which they are placed on the table does not matter. The player that chose the lowest rated card last turn chooses first this turn. The resolution of the actions goes from highest to lowest rating (or clockwise, etc.)

2. The set cards have a particular order, and this affects action resolution. Card choice goes to the player with the fewest VPs (as VPs with be generated as the game goes on).

I am leaning towards the second, since duplicate actions may be available in a round.
More input would be appreciated.

Dralius
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You could still do the first

You could still do the first one if you gave each card a unique number like in robo rally.

The 10 Build an Outhouse cards could be 20-29
The 10 Swing a dead cat cards could be 30-39
The 10 Boot to the head cards could be 40-49

etc....

This way the Build an outhouse action would always be better than the Swing a dead cat action for the purpose of next rounds play order but one Build an outhouse will be better than another.

dnddmdb
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Alright

I get what your saying. Thanks again.

P.S. LOL at your examples.

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