I have a Troop Tech Tree mechanic in my cooperative game--one per player because each player has his own power (which is an economic advantage for certain troops in the tech tree). I recently saw Warband: Against the Darkness and saw how that game uses a tech tree for improving troops. It is a communal tech tree (but it's not a cooperative game) that reflects my troops' structure. This got me thinking, for a cooperative game should I move toward a communal tech tree?
Then this got me thinking, should they work from/with a communal pool of troops? That is, do you think it would be preferred that when you upgrade a troop it goes back into the team pool of troops, or do you think you should be able to keep what you upgrade? or is it player choice? After all, it may be that other players may need them as well.
Lots of questions...sorry. Thanks in advance for your ideas and opinions.