Hello all,

I am working on a combat system for a war game I am developing and have decided to go with a D6 combat system where units will be assigned a "power" value and will hit on a roll > or = that value. For example, a unit with a power value of 4 would "hit" on a 4, 5, or 6. This is not an original system and I'm sure there is a name for it that I am overlooking.

The game also has several modifiers that can give units plus or minus to hit. My concern is that with the modifiers and the limited range of power value possibilities (1-6) I will soon run into units that auto hit or auto miss.

I have been play testing on a small scale with a few units and it seems to be working fairly well, but as I add unit ideas to the game I am already feeling a little limited.

I am curious if anyone has any suggestions on how to solve this potential problem, or some examples how other similar systems handle this? I would like to stick with one die per "attack", but I have considered going to D10. This game will require rolling tens of dice at a time though, so that is why I am trying to stick to the D6 for now.

Maybe I am over thinking this, but I feel once I get to 30-40 units in the game I am either going to have a lot of similar units, or units that auto hit or auto miss depending on the modifiers.

Thanks for taking the time to read, and any thoughts/advice are welcome.

Thanks for the comments!

Let me try to do a little better job of explaining the combat system.

Each unit is made up of individual figures, and each individual figure has an attack that is represented by 1x D6. Each figure also has a power value that represents what that figure needs to roll to hit his opponent. So a figure with a power value of 4 would hit on a 4, 5, or 6 when attacking.

Each figure also has a defensive value. Once the number of hits are determined the defensive player rolls a D6 for each one, and if the result is > or = to the figures defensive value that hit is negated.

The figures in a unit will all have the same power value and defensive value. So adding or subtracting figures in a unit will increase or decrease the number of attacks that unit has and the number of health points the unit has.

So a round of combat between two units would look like this; The attacking unit rolls a D6 for each attack in the unit, and tallies hits based on the attacking units power value.

Then the defending until rolls D6 for each successful hit and for each roll > or = to the defending units defensive value a hit is subtracted. The number of hits that "get through" are then subtracted from the defending units health points.

This is used in several very popular miniatures games, and I know there must be a name for the mechanic I just don't know what it is.

My concern is that when I start to stack modifiers on top of the D6 rolls, and branch out to 30-50 unique unit types I will be limited by only being able to work with values of 1-6. I was curious if anyone can speak to this or if any math wizards out there can speak to how much versatility i would add by replacing the D6 with D10.

But any ideas are welcome, and I will definitely* play around with the suggestions made.

Thanks again!