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Defining Core Types?

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3XXXDDD
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Joined: 03/02/2012

In many games, there are archetypes but above these archetypes are a much broader generalization known hereafter as Core Types. Often represented by a Symbol and or Colour instead of a Keyword, these Core Type defines the general purpose of all cards and archetypes contained within that core type. This thread here is to help able define the main static Core Types (Non-Changing) as opposed to the ever dynamic and evolving archetypes contained within the aforementioned Core Types.

So my question to you is, how exactly are those Core Type's defined? How many and which Qualities should one be covering? Theme does play some influence but over-all it's a matter of mechanics.

Should I select a general quality of "Destruction" and then apply it to the different aspects of the game? Such as Destruction, with the subtype pointing towards destruction of the player's hand or the subtype points to the destruction of the players life (direct damage)

Should it work in reverse, we take an area first and then apply various qualities to that area? We could have a Core Type focus on the player's hand, drawing more cards or discarding more cards, opposite effects under the same Core Type.

It actually seems a fairly difficult task considering your trying to capture the entire image of the game to a number of broad types, likely under 10 variants.

Just to note, I'm talking about Core Types (similar to archetypes) rather than Card Types, By which I mean Core Types can exist on any type of card but the aim of the card (to destroy stuff or to increase stuff etc) is what relates it to the other cards that destroy or increase stuff within it's Core Type)

Greggatron
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Joined: 04/21/2012
Clarification

I am not sure if I understand what you are looking for.

Lets say that a core type card is "Energy - 1 card" or "Influence - 5".

Other "supplemental"cards are applied to the energy or influence CORE type cards such as:
Positive:
- Energy > Allows the player to draw 1 card.
- Influence > Influence a unit by 5.
Negative:
- Energy > Opponent discards 1 card from hand.
- Influence > Steal influence from opponent unit by 5.

Is this what you mean or am I way off.

oltyan
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Joined: 04/25/2012
Color Pie?

It almost sounds like you're talking about what the WotC folk I worked with refer to as Color Pie.

Color pie in Magic the Gathering is pretty straight forward, Red, Black, White, Green, and Blue.

Each color represents a set of powers and consistently themed abilities. While some of the Color Pie may share some characteristics, each should have a unique flavor to define it. For instance, Blue is the color of control and counterspells, versus Red that is direct damage.

Are you trying to go one level up and capture some universal types? I think that would be almost impossible given the range of board and card games.

As a general rule when defining color pie for a particular game, we worked on making sure each color had a unique feel and flavor, catering to a particular play style or aesthetic.

3XXXDDD
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Joined: 03/02/2012
Yes I'm referring to the

Yes I'm referring to an entity like the Colour Pie. No, I'm not trying to capture it universally, I'm working with a game in mind. However within that game I might be trying to do too much with it and capture too much information.

Orangebeard
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Joined: 10/13/2011
Core types

There isn't much to go on here, but there are only a few "core types" that I can think of

Things that affect position/movement (move 3 spaces, return to Home base)
Things that affect availble resources (either the total resource pool, or a specific player's resources)
Things that affect players (e.g. skip a turn, drink a beer, speak only in rhymes)
Things that affect win/loss conditions (like Victory Points for the Longest Road in Settlers or the Goal cards in Fluxx)

I would consider "damage" to be a sub set of things that affect resources (it affects your life resource), although if "damage" is a key element in your game, it could easily be argued that it is should be it's own core.

I hope this helps!

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