Hi BGDF! I have this combat mechanic using dice to match the symbols on a card, each player will roll 6 dice simultaneously with a time limit (think of Escape: The Curse of The Temple). The first person who match the symbols on the card will inflict damage as shown on the card to other players.

But In this game there are 3 type of characters (or classes), say type A, B, and C. Type A has a better probability than B, and B is better than C, while C is the worst.

If I want to use 6 sided die, what faces should I put in each type so the probability is better in A, and bad in C?

I was thinking of something like this:

A: 0, 1, 1, 2, 2, 3.

B: 0, 0, 1, 2, 3, 3.

C: 0, 0, 0, 1, 2, 3.

Is it balance enough or the player with type C will have much difficulties when facing type A? To balance this, type C's health point is bigger than type A.

Whoa, thanks for replying, guys!

It seems that I stirred some confusion here. Here's the picture to make it clearer: http://i65.tinypic.com/j9c11w.png

To answer some questions above, 0 is blank and useless. Players roll 6 dice in the same time, as many times as possible, to be the first to complete the set.

And I agree, I think it's better to playtest it directly rather than playing on probability theory. I'll grab some blank dice on my way home later!