I've tinkering with a space empire theme game that's largely card-driven with a heavy dose of worker placement.
I've got some mechanics in mind for multiple victory paths - (typical empire building victories: technology, military, diplomatic) and I'd like to have an economic victory path as well.
The thing is, I'm not really sure what that would look like.
What does it mean to have economic dominance anyway? Are all the other empires dependent on your resources and production? How would that work?
Gaining a preset goal of currency seems a little artificial. (And at the moment, I don't have a generalized currency. Rather, the various resources are all effectively currencies.)
I guess I could have something akin to victory points that represent economic goals, but maybe there's something better?
Any thoughts?