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Enemy Deck

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SinJinQLB
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Joined: 12/02/2012

I am working on a new game whereby the players team up and fight against a common enemy. The enemy is a band of invading monsters, represented by a deck of cards (each card is a bad guy). Throughout the game, the monster cards from the monster deck are flipped over, one-by-one, and it is up to the players to "fight" these cards, essentially beating each one until the enemy deck is depleted.

Anyways, that is the very, very basic idea so far. My question is, does anyone know of any card games out there that have this sort of mechanic - where the the enemy is represented by a deck of individual monsters (or aliens, or soldiers, etc...)? I would like to do a little research on how other designers have utilized this mechanic. Ideally I would like to find an example where the enemy cards march out one at a time, i.e. every turn a new enemy card is flipped over, so that if you aren't keeping up with killing them, you could potentially have 4 or 5 (or even more) enemy cards out already.

abdantas
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Joined: 11/13/2012
Sentinels of the Multiverse

Sentinels of the Multiverse might be worth looking at.

Casamyr
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Joined: 07/28/2008
Lord of the Rings LCG by FFG

Lord of the Rings LCG by FFG has a similar mechanic, but it also includes other threats as was well as creatures.

senorbaub
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Joined: 08/20/2011
Maybe check this one out
SinJinQLB
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Joined: 12/02/2012
Oh no is right! This sounds a

Oh no is right! This sounds a lot like my idea for my game. Damn. Well have you played it? It's sounds really cool... but looks like it's gone fairly unnoticed?

senorbaub
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Joined: 08/20/2011
I haven't played it but I

I haven't played it but I thought it looked interesting when I saw a video review.

Shattered Empires
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Joined: 10/16/2012
Similar Mechanic

The dungeon decks and newer raids for the World of Warcraft TCG use a similar mechanic. Worth checking out.

The Painted Ogre
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Joined: 02/03/2013
Talisman (GW, not FFG)

The old (GW) version of Talisman used a similar mechanic to present monsters and challenges on the game board.

If the player didnt defeat the monster, it remained on the space, ready to attack the next player to land there.

I'm not sure how much of the original mechanics FFG retained when they took over Talisman. YMMV.

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