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How do i shorten this cards effect?

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jedite1000
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Most of my planets cards effects are just about finished but i am having trouble with this card

I would like to add this effect to the card but it is way too long, i need a way to shorten the effect so it can fit on the card

There are ways around it but not very ideally

I could extend the text box but then it wont be consistent with my other planet cards and i could lower the size of the text but it is already at 7 and any lower and it might be hard to read once the card is printed.

The text is as followed

If you defend, support or attacked successfully with a monster roll a die, the result are as followed.
1 - kill 1 random opponent’s monster on the battlefield
2- revive 1 monster back to the battlefield.
3 - search for a attachment or quick play card in your deck and add it to your hand.
4 - Reshuffle your hand into your deck and then draw 5 cards
5 - nothing
6 - kill all monsters on the battlefield.

And here is the image of the card and compare it to another card

I am willing to change the card layout to a landscape view just to fit all the text in but then ill need to do it with all the planet cards. which if its consistence with each other wont take long to change

ill also upload my old planet card design that i had before i changed the mechanics of the planet cards

let-off studios
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Suggestion

jedite1000 wrote:
I could extend the text box but then it wont be consistent with my other planet cards and i could lower the size of the text but it is already at 7 and any lower and it might be hard to read once the card is printed.
Reduce the size of the planet graphic.

It sounds like this planet is an "exceptional" one if you're dealing with a table that doesn't fit. Are there any others that have a table like this?

If you're set on keeping this planet and these effects, then shrink the planet down (or can you have some other celestial body instead of a planet?) so that the text fits and is still readable.

Here's a suggestion for revised text:

Roll a die on your successful Monster Attack, Defend, or Support:
1 - Kill 1 random opponent's Monster on the battlefield.
2- Choose 1 Monster to revive to the battlefield.
3 - Search & Add 1 Attachment or Quick Play card from your deck to your hand.
4 - Reshuffle your hand into your deck and then draw 5 cards.
5 - Kill all Monsters on the battlefield.
6 - No effect.

I would always suggest you lead an outcome on a table with a verb/action word that tells the player what they must do as a result of the roll. Also, I recommend the "no effect" option be at the beginning or the end of the table results.

kilmor81
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Use symbols instead

Roll a dice on a successful attack/defend/support action:
1. Kill 1 of your opponent's monster randomly
2. Revive 1 monster to the battlefield
3. Search & add 1 attachment/quick play from your deck to your hand.
4. Shuffle your hand into your deck, then draw 5 cards.
5. Nothing
6. Kill all monsters

I removed battlefield from the abilities, assuming that you can only kill monsters that are on the battlefield. Can monsters be killed in any other areas other than the battlefield?

You can use ampersand(&) and slash(/) to lessen the amount of text if you are desperate.

jedite1000
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Ty both and yup you kill

Ty both

and yup you kill monsters only on the battlefield

Desprez
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You might consider a font

You might consider a font that is naturally more narrow. Now if such a narrow font is completely unnecessary for all the other planet cards, you could consider a font family that has a regular and narrow versions so there's still consistency between the cards.

Also, you want to avoid text that wraps for the sake of a single word. This is called a widow, and avoiding it will also have the effect of reducing the number of lines saving you some space.

Consider adjusting the kerning, word spacing, or choosing different wording.

Now, it may be a little early in your development cycle to worry about this, but from a typographic standpoint you really should avoid using center justification text for a results table. (As well as any text that's more than a couple lines.)

Additionally, while using an ampersand can work to save space temporarily, you wouldn't want to do this for the final wording as it is usually considered improper grammar except as part of a proper name.

jedite1000
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Yeah it is a bit tough trying

Yeah it is a bit tough trying to get the text position right as for one, i cannot go past a certain point as there is no border on my card design or the printer will cut the text off

I tried changing different paragraph settings but some left big gaps in the between the words and center text seems to be the most straight

Desprez
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Yes, I figured your large

Yes, I figured your large margins were because the card image was intended for full bleed.

I'm starting to suspect you're hitting some limitations in the software you're using. Your best bet might be font choice, then.

jedite1000
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I was able to shorten it to

I was able to shorten it to fit on the card without it being too confusing so thank-you

I also changed the paragraph to left align margin and it loots pretty straight, i wonder if i should do that to all my cards just move them to left alignment

Desprez
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If the card text is just a

If the card text is just a few words, centered will probably look better.
When you start to get multi-line descriptions, centered begins to increasingly suffer readability issues.

So it may be a balance between consistency and functionality.

jedite1000
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yep ill do that,

yep ill do that,

jedite1000
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If i have some spare time i

If i have some spare time i might consider changing the effect to make it more unique since i have finished the game (made the rules, played a few games) and i only need to proofread the card effects so if i do change the effect ill need to step back and design new cards

I was thinking instead of the current effect, maybe ill have something like this "when you add land cards to the field your monsters gain a bonus buff while the opponent receives a debuff" obviously that is not the card effect as it was just an example

So basically this deck has an extra card mechanic and an extra field zone, so these land cards, once you play them they can increase your monsters power or gain special effects depending on the monsters element and land zone

So all fire monsters gain bonus attack or something when you place a volcano field or something and opponent loses health each turn or something like that.. its just an idea

Corrosive Games
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Just a thought?

Are attack, support, and defend the only three combat options?

If so, Might I suggest using the beginning to shorten it quite a bit.

"After a combat success, Roll a die.

Or something similar.

Edit: Noticed the date of this post, If you havent gotten it entirely figured out by now, I hope this may provide some help!

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