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Is it confusing? Is it clunky?

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Avianfoo
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It looks the mechanics for H-DEC have begun to stabilise into its current incardnation.

My questions are: Are the mechanics difficult to understand? Is the game too clunky? Do you see a better way of handling these mechanics?

Dralius
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Avianfoo wrote:It looks the

Avianfoo wrote:
It looks the mechanics for H-DEC have begun to stabilise into its current incardnation.

My questions are: Are the mechanics difficult to understand? Is the game too clunky? Do you see a better way of handling these mechanics?

I don't think the individual rules/actions are very hard to understand. But It does have a lot of them so it's likely that beginning players will forget some of the details and make mistakes.

If there are rules that can be simplified, joined or eliminated because they add little to the game I would personaly do it because I like to make my games easy to approach for new players.

On the other hand some people like complexity for its own sake. For them the more details there are the better they like it.

Avianfoo
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Make it simple and no simpler.

Make it simple and no simpler. Check.

Though I find I need a certain complexity or I get bored with a game. Anyone else have that?

Thanks for the response, much appreciated :D

gameogami
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Personally, games that are

Personally, games that are too complex tend to bore me. When there are many rules and/or calculations involved, it feels less like fun and more like work. So a simple approach can help keep your players from being distracted from the fun. I think a careful and measured use of complexity can make a game more interesting, and can also be used to fix a simple game that has become too random. My favorite games are the ones with simple mechanics but complex choices. I think "elegance" is the word used for this in design speak.

Avianfoo
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Simple to understand... complex to describe

What would you consider "too complex"? If rulebook spans more than say 10 pages? 20 pages? (including examples?)

Is Race for the Galaxy too complex? Rules wise I think it is very elegant even though is has a "learning wall" as far as icons are concerned.

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